godot/doc/classes/GridContainer.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="GridContainer" inherits="Container" category="Core" version="3.0.alpha.custom_build">
<brief_description>
Grid container used to arrange elements in a grid like layout
</brief_description>
<description>
Grid container will arrange its children in a grid like structure, the grid columns are specified using the [method set_columns] method and the number of rows will be equal to the number of children in the container divided by the number of columns, for example: if the container has 5 children, and 2 columns, there will be 3 rows in the container. Notice that grid layout will preserve the columns and rows for every size of the container.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_columns" qualifiers="const">
<return type="int">
</return>
<description>
Returns the number of columns in this container
</description>
</method>
<method name="set_columns">
<return type="void">
</return>
<argument index="0" name="columns" type="int">
</argument>
<description>
Sets the numbers of columns in the container, then reorder its children to accommodate the new layout
</description>
</method>
</methods>
<members>
<member name="columns" type="int" setter="set_columns" getter="get_columns">
</member>
</members>
<constants>
</constants>
<theme_items>
<theme_item name="hseparation" type="int">
</theme_item>
<theme_item name="vseparation" type="int">
</theme_item>
</theme_items>
</class>