godot/scene/audio/audio_player.cpp

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/*************************************************************************/
/* audio_player.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "audio_player.h"
void AudioPlayer::_mix_audio() {
if (!stream_playback.is_valid()) {
return;
}
if (!active) {
return;
}
if (setseek>=0.0) {
stream_playback->start(setseek);
setseek=-1.0; //reset seek
}
int bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus);
//get data
AudioFrame *buffer = mix_buffer.ptr();
int buffer_size = mix_buffer.size();
//mix
stream_playback->mix(buffer,1.0,buffer_size);
//multiply volume interpolating to avoid clicks if this changes
float vol = Math::db2linear(mix_volume_db);
float vol_inc = (Math::db2linear(volume_db) - vol)/float(buffer_size);
for(int i=0;i<buffer_size;i++) {
buffer[i]*=vol;
vol+=vol_inc;
}
//set volume for next mix
mix_volume_db = volume_db;
AudioFrame * targets[3]={NULL,NULL,NULL};
if (AudioServer::get_singleton()->get_speaker_mode()==AudioServer::SPEAKER_MODE_STEREO) {
targets[0] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index,0);
} else {
switch(mix_target) {
case MIX_TARGET_STEREO: {
targets[0]=AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index,1);
} break;
case MIX_TARGET_SURROUND: {
targets[0]=AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index,1);
targets[1]=AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index,2);
if (AudioServer::get_singleton()->get_speaker_mode()==AudioServer::SPEAKER_SURROUND_71) {
targets[2]=AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index,3);
}
} break;
case MIX_TARGET_CENTER: {
targets[0]=AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index,0);
} break;
}
}
for(int c=0;c<3;c++) {
if (!targets[c])
break;
for(int i=0;i<buffer_size;i++) {
targets[c][i]+=buffer[i];
}
}
}
void AudioPlayer::_notification(int p_what) {
if (p_what==NOTIFICATION_ENTER_TREE) {
AudioServer::get_singleton()->add_callback(_mix_audios,this);
if (autoplay && !get_tree()->is_editor_hint()) {
play();
}
}
if (p_what==NOTIFICATION_EXIT_TREE) {
AudioServer::get_singleton()->remove_callback(_mix_audios,this);
}
}
void AudioPlayer::set_stream(Ref<AudioStream> p_stream) {
AudioServer::get_singleton()->lock();
mix_buffer.resize(AudioServer::get_singleton()->thread_get_mix_buffer_size());
if (stream_playback.is_valid()) {
stream_playback.unref();
stream.unref();
active=false;
setseek=-1;
}
stream=p_stream;
stream_playback=p_stream->instance_playback();
if (stream_playback.is_null()) {
stream.unref();
ERR_FAIL_COND(stream_playback.is_null());
}
AudioServer::get_singleton()->unlock();
}
Ref<AudioStream> AudioPlayer::get_stream() const {
return stream;
}
void AudioPlayer::set_volume_db(float p_volume) {
volume_db=p_volume;
}
float AudioPlayer::get_volume_db() const {
return volume_db;
}
void AudioPlayer::play(float p_from_pos) {
if (stream_playback.is_valid()) {
mix_volume_db=volume_db; //reset volume ramp
setseek=p_from_pos;
active=true;
}
}
void AudioPlayer::seek(float p_seconds) {
if (stream_playback.is_valid()) {
setseek=p_seconds;
}
}
void AudioPlayer::stop() {
if (stream_playback.is_valid()) {
active=false;
}
}
bool AudioPlayer::is_playing() const {
if (stream_playback.is_valid()) {
return active && stream_playback->is_playing();
}
return false;
}
float AudioPlayer::get_pos() {
if (stream_playback.is_valid()) {
return stream_playback->get_pos();
}
return 0;
}
void AudioPlayer::set_bus(const StringName& p_bus) {
//if audio is active, must lock this
AudioServer::get_singleton()->lock();
bus=p_bus;
AudioServer::get_singleton()->unlock();
}
StringName AudioPlayer::get_bus() const {
for(int i=0;i<AudioServer::get_singleton()->get_bus_count();i++) {
if (AudioServer::get_singleton()->get_bus_name(i)==bus) {
return bus;
}
}
return "Master";
}
void AudioPlayer::set_autoplay(bool p_enable) {
autoplay=p_enable;
}
bool AudioPlayer::is_autoplay_enabled() {
return autoplay;
}
void AudioPlayer::set_mix_target(MixTarget p_target) {
mix_target=p_target;
}
AudioPlayer::MixTarget AudioPlayer::get_mix_target() const{
return mix_target;
}
void AudioPlayer::_set_playing(bool p_enable) {
if (p_enable)
play();
else
stop();
}
bool AudioPlayer::_is_active() const {
return active;
}
void AudioPlayer::_validate_property(PropertyInfo& property) const {
if (property.name=="bus") {
String options;
for(int i=0;i<AudioServer::get_singleton()->get_bus_count();i++) {
if (i>0)
options+=",";
String name = AudioServer::get_singleton()->get_bus_name(i);
options+=name;
}
property.hint_string=options;
}
}
void AudioPlayer::_bus_layout_changed() {
_change_notify();
}
void AudioPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_stream","stream:AudioStream"),&AudioPlayer::set_stream);
ClassDB::bind_method(D_METHOD("get_stream"),&AudioPlayer::get_stream);
ClassDB::bind_method(D_METHOD("set_volume_db","volume_db"),&AudioPlayer::set_volume_db);
ClassDB::bind_method(D_METHOD("get_volume_db"),&AudioPlayer::get_volume_db);
ClassDB::bind_method(D_METHOD("play","from_pos"),&AudioPlayer::play,DEFVAL(0.0));
ClassDB::bind_method(D_METHOD("seek","to_pos"),&AudioPlayer::seek);
ClassDB::bind_method(D_METHOD("stop"),&AudioPlayer::stop);
ClassDB::bind_method(D_METHOD("is_playing"),&AudioPlayer::is_playing);
ClassDB::bind_method(D_METHOD("get_pos"),&AudioPlayer::get_pos);
ClassDB::bind_method(D_METHOD("set_bus","bus"),&AudioPlayer::set_bus);
ClassDB::bind_method(D_METHOD("get_bus"),&AudioPlayer::get_bus);
ClassDB::bind_method(D_METHOD("set_autoplay","enable"),&AudioPlayer::set_autoplay);
ClassDB::bind_method(D_METHOD("is_autoplay_enabled"),&AudioPlayer::is_autoplay_enabled);
ClassDB::bind_method(D_METHOD("set_mix_target","mix_target"),&AudioPlayer::set_mix_target);
ClassDB::bind_method(D_METHOD("get_mix_target"),&AudioPlayer::get_mix_target);
ClassDB::bind_method(D_METHOD("_set_playing","enable"),&AudioPlayer::_set_playing);
ClassDB::bind_method(D_METHOD("_is_active"),&AudioPlayer::_is_active);
ClassDB::bind_method(D_METHOD("_bus_layout_changed"),&AudioPlayer::_bus_layout_changed);
ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"stream",PROPERTY_HINT_RESOURCE_TYPE,"AudioStream"),"set_stream","get_stream") ;
ADD_PROPERTY( PropertyInfo(Variant::REAL,"volume_db",PROPERTY_HINT_RANGE,"-80,24"),"set_volume_db","get_volume_db") ;
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"playing",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_EDITOR),"_set_playing","_is_active" );
ADD_PROPERTY( PropertyInfo(Variant::BOOL,"autoplay"),"set_autoplay","is_autoplay_enabled") ;
ADD_PROPERTY( PropertyInfo(Variant::INT,"mix_target",PROPERTY_HINT_ENUM,"Stereo,Surround,Center"),"set_mix_target","get_mix_target");
ADD_PROPERTY( PropertyInfo(Variant::STRING,"bus",PROPERTY_HINT_ENUM,""),"set_bus","get_bus");
}
AudioPlayer::AudioPlayer() {
mix_volume_db=0;
volume_db=0;
autoplay=false;
setseek=-1;
active=false;
mix_target=MIX_TARGET_STEREO;
AudioServer::get_singleton()->connect("bus_layout_changed",this,"_bus_layout_changed");
}
AudioPlayer::~AudioPlayer() {
}