godot/doc/classes/PanoramaSky.xml

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<?xml version="1.0" encoding="UTF-8" ?>
2020-02-01 02:03:48 +01:00
<class name="PanoramaSky" inherits="Sky" version="4.0">
<brief_description>
A type of [Sky] used to draw a background texture.
</brief_description>
<description>
A resource referenced in an [Environment] that is used to draw a background. The Panorama sky functions similar to skyboxes in other engines, except it uses an equirectangular sky map instead of a cube map.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="panorama" type="Texture2D" setter="set_panorama" getter="get_panorama">
[Texture2D] to be applied to the PanoramaSky.
</member>
</members>
<constants>
</constants>
</class>