godot/editor/import_dock.h

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#ifndef IMPORTDOCK_H
#define IMPORTDOCK_H
#include "io/resource_import.h"
#include "editor_file_system.h"
#include "scene/gui/box_container.h"
#include "scene/gui/option_button.h"
#include "scene/gui/popup_menu.h"
#include "property_editor.h"
class ImportDockParameters;
class ImportDock : public VBoxContainer {
GDCLASS(ImportDock,VBoxContainer)
LineEdit *imported;
OptionButton *import_as;
MenuButton *preset;
PropertyEditor *import_opts;
List<PropertyInfo> properties;
Map<StringName,Variant> property_values;
Button *import;
ImportDockParameters *params;
void _preset_selected(int p_idx);
void _reimport();
protected:
static void _bind_methods();
public:
void set_edit_path(const String& p_path);
void set_edit_multiple_paths(const Vector<String>& p_paths);
void clear();
ImportDock();
~ImportDock();
};
#endif // IMPORTDOCK_H