godot/modules/stb_vorbis/audio_stream_ogg_vorbis.h

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#ifndef AUDIO_STREAM_STB_VORBIS_H
#define AUDIO_STREAM_STB_VORBIS_H
#include "servers/audio/audio_stream.h"
#include "io/resource_loader.h"
#define STB_VORBIS_HEADER_ONLY
#include "thirdparty/stb_vorbis/stb_vorbis.c"
#undef STB_VORBIS_HEADER_ONLY
class AudioStreamOGGVorbis;
class AudioStreamPlaybackOGGVorbis : public AudioStreamPlaybackResampled {
GDCLASS( AudioStreamPlaybackOGGVorbis, AudioStreamPlaybackResampled )
stb_vorbis * ogg_stream;
stb_vorbis_alloc ogg_alloc;
uint32_t frames_mixed;
bool active;
int loops;
friend class AudioStreamOGGVorbis;
Ref<AudioStreamOGGVorbis> vorbis_stream;
protected:
virtual void _mix_internal(AudioFrame* p_buffer, int p_frames);
virtual float get_stream_sampling_rate();
public:
virtual void start(float p_from_pos=0.0);
virtual void stop();
virtual bool is_playing() const;
virtual int get_loop_count() const; //times it looped
virtual float get_pos() const;
virtual void seek_pos(float p_time);
virtual float get_length() const; //if supported, otherwise return 0
AudioStreamPlaybackOGGVorbis() { }
~AudioStreamPlaybackOGGVorbis();
};
class AudioStreamOGGVorbis : public AudioStream {
GDCLASS( AudioStreamOGGVorbis, AudioStream )
OBJ_SAVE_TYPE( AudioStream ) //children are all saved as AudioStream, so they can be exchanged
RES_BASE_EXTENSION("asogg");
friend class AudioStreamPlaybackOGGVorbis;
void *data;
uint32_t data_len;
int decode_mem_size;
float sample_rate;
int channels;
float length;
bool loop;
protected:
static void _bind_methods();
public:
void set_loop(bool p_enable);
bool has_loop() const;
virtual Ref<AudioStreamPlayback> instance_playback();
virtual String get_stream_name() const;
void set_data(const PoolVector<uint8_t>& p_data);
PoolVector<uint8_t> get_data() const;
AudioStreamOGGVorbis();
};
#endif