godot/scene/resources/skin.cpp

103 lines
2.8 KiB
C++
Raw Normal View History

#include "skin.h"
void Skin::set_bind_count(int p_size) {
ERR_FAIL_COND(p_size < 0);
binds.resize(p_size);
binds_ptr = binds.ptrw();
bind_count = p_size;
emit_changed();
}
void Skin::add_bind(int p_bone, const Transform &p_pose) {
uint32_t index = bind_count;
set_bind_count(bind_count + 1);
set_bind_bone(index, p_bone);
set_bind_pose(index, p_pose);
}
void Skin::set_bind_bone(int p_index, int p_bone) {
ERR_FAIL_INDEX(p_index, bind_count);
binds_ptr[p_index].bone = p_bone;
emit_changed();
}
void Skin::set_bind_pose(int p_index, const Transform &p_pose) {
ERR_FAIL_INDEX(p_index, bind_count);
binds_ptr[p_index].pose = p_pose;
emit_changed();
}
void Skin::clear_binds() {
binds.clear();
binds_ptr = nullptr;
bind_count = 0;
emit_changed();
}
bool Skin::_set(const StringName &p_name, const Variant &p_value) {
String name = p_name;
if (name == "bind_count") {
set_bind_count(p_value);
return true;
} else if (name.begins_with("bind/")) {
int index = name.get_slicec('/', 1).to_int();
String what = name.get_slicec('/', 2);
if (what == "bone") {
set_bind_bone(index, p_value);
return true;
} else if (what == "pose") {
set_bind_pose(index, p_value);
return true;
}
}
return false;
}
bool Skin::_get(const StringName &p_name, Variant &r_ret) const {
String name = p_name;
if (name == "bind_count") {
r_ret = get_bind_count();
return true;
} else if (name.begins_with("bind/")) {
int index = name.get_slicec('/', 1).to_int();
String what = name.get_slicec('/', 2);
if (what == "bone") {
r_ret = get_bind_bone(index);
return true;
} else if (what == "pose") {
r_ret = get_bind_pose(index);
return true;
}
}
return false;
}
void Skin::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::INT, "bind_count", PROPERTY_HINT_RANGE, "0,16384,1,or_greater"));
for (int i = 0; i < get_bind_count(); i++) {
p_list->push_back(PropertyInfo(Variant::INT, "bind/" + itos(i) + "/bone", PROPERTY_HINT_RANGE, "0,16384,1,or_greater"));
p_list->push_back(PropertyInfo(Variant::TRANSFORM, "bind/" + itos(i) + "/pose"));
}
}
void Skin::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_bind_count", "bind_count"), &Skin::set_bind_count);
ClassDB::bind_method(D_METHOD("get_bind_count"), &Skin::get_bind_count);
ClassDB::bind_method(D_METHOD("add_bind", "bone", "pose"), &Skin::add_bind);
ClassDB::bind_method(D_METHOD("set_bind_pose", "bind_index", "pose"), &Skin::set_bind_pose);
ClassDB::bind_method(D_METHOD("get_bind_pose", "bind_index"), &Skin::get_bind_pose);
ClassDB::bind_method(D_METHOD("set_bind_bone", "bind_index", "bone"), &Skin::set_bind_bone);
ClassDB::bind_method(D_METHOD("get_bind_bone", "bind_index"), &Skin::get_bind_bone);
ClassDB::bind_method(D_METHOD("clear_binds"), &Skin::clear_binds);
}
Skin::Skin() {
bind_count = 0;
binds_ptr = nullptr;
}