godot/thirdparty/README.md

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# Third party libraries
## assimp
- Upstream: http://github.com/assimp/assimp
- Version: git (308db73d0b3c2d1870cd3e465eaa283692a4cf23)
- License: BSD-3-Clause
## bullet
- Upstream: https://github.com/bulletphysics/bullet3
- Version: 2.89
- License: zlib
Files extracted from upstream source:
- src/* apart from CMakeLists.txt and premake4.lua files
- LICENSE.txt
## certs
- Upstream: Mozilla, via https://apps.fedoraproject.org/packages/ca-certificates
- Version: 2018.2.26
- License: MPL 2.0
File extracted from a recent Fedora install:
/etc/pki/ca-trust/extracted/pem/tls-ca-bundle.pem
(It can't be extracted directly from the package,
as it's generated on the user's system.)
2018-08-22 04:56:04 +02:00
## cvtt
- Upstream: https://github.com/elasota/cvtt
- Version: 1.0.0-beta4
- License: MIT
Files extracted from upstream source:
- all .cpp, .h, and .txt files in ConvectionKernels/
## enet
- Upstream: http://enet.bespin.org
- Version: 1.3.14 (0eaf48e, 2019)
- License: MIT
Files extracted from upstream source:
- all .c files in the main directory (except unix.c win32.c)
- the include/enet/ folder as enet/ (except unix.h win32.h)
- LICENSE file
Important: enet.h, host.c, protocol.c have been slightly modified
to be usable by godot socket implementation and allow IPv6.
Apply the patch in the `patches/` folder when syncing on newer upstream
commits.
Two files (godot.cpp and enet/godot.h) have been added to provide
enet socket implementation using Godot classes.
It is still possible to build against a system wide ENet but doing so
will limit it's functionality to IPv4 only.
## etc2comp
- Upstream: https://github.com/google/etc2comp
- Version: git (9cd0f9c, 2017)
- License: Apache 2.0
Files extracted from upstream source:
- all .cpp and .h files in EtcLib/
- README.md, LICENSE, AUTHORS
2018-02-26 10:47:58 +01:00
Important: Some files have Godot-made changes.
They are marked with `// -- GODOT start --` and `// -- GODOT end --`
comments.
## fonts
### Noto Sans
- Upstream: https://github.com/googlei18n/noto-fonts
- Version: 1.06
- License: OFL-1.1
Use UI font variant if available, because it has tight vertical metrics and good for UI.
2017-09-16 02:46:00 +02:00
### Hack Regular
2017-08-31 14:31:46 +02:00
2017-09-16 02:46:00 +02:00
- Upstream: https://github.com/source-foundry/Hack
2018-04-11 22:40:58 +02:00
- Version: 3.003
2017-12-15 10:25:12 +01:00
- License: MIT + Bitstream Vera License
2017-08-31 14:31:46 +02:00
### DroidSans*.ttf
- Upstream: https://android.googlesource.com/platform/frameworks/base/+/master/data/fonts/
- Version: ? (pre-2014 commit when DroidSansJapanese.ttf was obsoleted)
- License: Apache 2.0
## freetype
- Upstream: https://www.freetype.org
- Version: 2.10.1
- License: FreeType License (BSD-like)
Files extracted from upstream source:
- the `src/` folder, stripped of the `Jamfile` files and the `tools` subfolder
- the `include/` folder
- `docs/{FTL.TXT,LICENSE.TXT}`
## glad
- Upstream: https://github.com/Dav1dde/glad
2019-11-12 08:45:51 +01:00
- Version: 0.1.33
- License: MIT
The files we package are automatically generated.
See the header of glad.c for instructions on how to generate them for
the GLES version Godot targets.
## jpeg-compressor
- Upstream: https://github.com/richgel999/jpeg-compressor
- Version: 1.04
- License: Public domain
Files extracted from upstream source:
- `jpgd.{c,h}`
## libogg
- Upstream: https://www.xiph.org/ogg
2019-10-30 23:40:59 +01:00
- Version: git (c8fca6b, 2019)
- License: BSD-3-Clause
Files extracted from upstream source:
2019-10-31 23:30:36 +01:00
- `src/*.{c,h}`
- `include/ogg/*.h` in ogg/
- COPYING
## libpng
- Upstream: http://libpng.org/pub/png/libpng.html
- Version: 1.6.37
- License: libpng/zlib
Files extracted from upstream source:
- all .c and .h files of the main directory, except from
`example.c` and `pngtest.c`
- the arm/ folder
- `scripts/pnglibconf.h.prebuilt` as `pnglibconf.h`
- `LICENSE`
## libsimplewebm
- Upstream: https://github.com/zaps166/libsimplewebm
- Version: git (fe57fd3, 2019)
- License: MIT (main), BSD-3-Clause (libwebm)
This contains libwebm, but the version in use is updated from the one used by libsimplewebm,
and may have *unmarked* alterations from that.
Files extracted from upstream source:
- all the .cpp, .hpp files in the main folder except `example.cpp`
- LICENSE
2018-02-26 10:47:58 +01:00
Important: Some files have Godot-made changes.
They are marked with `// -- GODOT start --` and `// -- GODOT end --`
comments.
2019-07-20 20:47:07 +02:00
## libtheora
- Upstream: https://www.theora.org
- Version: 1.1.1
- License: BSD-3-Clause
Files extracted from upstream source:
- all .c, .h in lib/
- all .h files in include/theora/ as theora/
- COPYING and LICENSE
Upstream patches included in the `patches` directory have been applied
on top of the 1.1.1 source (not included in any stable release yet).
## libvorbis
- Upstream: https://www.xiph.org/vorbis
2018-05-24 18:52:05 +02:00
- Version: 1.3.6
- License: BSD-3-Clause
Files extracted from upstream source:
- `src/*` except from: `lookups.pl`, `Makefile.*`
- `include/vorbis/*.h` as vorbis/
- COPYING
## libvpx
- Upstream: https://chromium.googlesource.com/webm/libvpx/
- Version: 1.6.0
- License: BSD-3-Clause
Files extracted from upstream source:
TODO.
Important: File `libvpx/vpx_dsp/x86/vpx_subpixel_8t_intrin_avx2.c` has
Godot-made change marked with `// -- GODOT --` comments.
The files `libvpx/third_party/android/cpu-features.{c,h}` were copied
from the Android NDK r18.
## libwebp
- Upstream: https://chromium.googlesource.com/webm/libwebp/
2020-01-16 19:49:31 +01:00
- Version: 1.1.0
- License: BSD-3-Clause
Files extracted from upstream source:
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- `src/*` except from: .am, .rc and .in files
- AUTHORS, COPYING, PATENTS
2017-02-17 15:49:40 +01:00
Important: The files `utils/bit_reader_utils.{c,h}` have Godot-made
changes to ensure they build for Javascript/HTML5. Those
changes are marked with `// -- GODOT --` comments.
## mbedtls
- Upstream: https://tls.mbed.org/
- Version: 2.16.4
- License: Apache 2.0
File extracted from upstream release tarball (`-apache.tgz` variant):
2018-03-28 17:26:33 +02:00
- All `*.h` from `include/mbedtls/` to `thirdparty/mbedtls/include/mbedtls/`
- All `*.c` from `library/` to `thirdparty/mbedtls/library/`
- LICENSE and apache-2.0.txt files
- Applied the patch in `thirdparty/mbedtls/patches/1453.diff` (PR 1453).
Soon to be merged upstream. Check it out at next update.
- Applied the patch in `thirdparty/mbedtls/patches/padlock.diff`. This disables VIA
padlock support which defines a symbol `unsupported` which clashes with
a symbol in libwebsockets.
- Added 2 files `godot_core_mbedtls_platform.{c,h}` providing configuration
for light bundling with core.
## miniupnpc
- Upstream: https://github.com/miniupnp/miniupnp/tree/master/miniupnpc
- Version: git (0ab1d67, 2019)
- License: BSD-3-Clause
Files extracted from upstream source:
- All `*.c` and `*.h` files from `miniupnpc` to `thirdparty/miniupnpc/miniupnpc`
- Remove `test*`, `minihttptestserver.c` and `wingenminiupnpcstrings.c`
The patch `windows_fix.diff` is applied to `minissdpc.c` to fix an upstream issue.
The only modified file is miniupnpcstrings.h, which was created for Godot
(it is usually autogenerated by cmake).
## minizip
- Upstream: http://www.zlib.net
2018-05-15 18:58:34 +02:00
- Version: 1.2.11 (zlib contrib)
- License: zlib
Files extracted from the upstream source:
- contrib/minizip/{crypt.h,ioapi.{c,h},zip.{c,h},unzip.{c,h}}
Important: Some files have Godot-made changes for use in core/io.
They are marked with `/* GODOT start */` and `/* GODOT end */`
comments and a patch is provided in the minizip/ folder.
## misc
Collection of single-file libraries used in Godot components.
### core
- `clipper.{cpp,hpp}`
* Upstream: https://sourceforge.net/projects/polyclipping
* Version: 6.4.2 + Godot changes (added optional exceptions handling)
* License: BSL-1.0
- `fastlz.{c,h}`
* Upstream: https://github.com/ariya/FastLZ
* Version: git (f121734, 2007)
* License: MIT
- `hq2x.{cpp,h}`
* Upstream: https://github.com/brunexgeek/hqx
* Version: TBD, file structure differs
* License: Apache 2.0
- `open-simplex-noise.{c,h}`
* Upstream: https://github.com/smcameron/open-simplex-noise-in-c
* Version: git (0d555e7, 2015)
* License: Unlicense
- `pcg.{cpp,h}`
* Upstream: http://www.pcg-random.org
2017-11-28 16:18:22 +01:00
* Version: minimal C implementation, http://www.pcg-random.org/download.html
* License: Apache 2.0
Split thirdparty smaz.c out of compressed_translation.cpp Code comes from https://github.com/antirez/smaz/blob/150e125cbae2e8fd20dd332432776ce13395d4d4/smaz.c With a small modification to match Godot expectations: ``` diff --git a/thirdparty/core/smaz.c b/thirdparty/core/smaz.c index 9b1ebc2..555dfea 100644 --- a/thirdparty/core/smaz.c +++ b/thirdparty/core/smaz.c @@ -14,7 +14,7 @@ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND #include <string.h> /* Our compression codebook, used for compression */ -static char *Smaz_cb[241] = { +static const char *Smaz_cb[241] = { "\002s,\266", "\003had\232\002leW", "\003on \216", "", "\001yS", "\002ma\255\002li\227", "\003or \260", "", "\002ll\230\003s t\277", "\004fromg\002mel", "", "\003its\332", "\001z\333", "\003ingF", "\001>\336", @@ -89,7 +89,7 @@ static char *Smaz_rcb[254] = { "e, ", " it", "whi", " ma", "ge", "x", "e c", "men", ".com" }; -int smaz_compress(char *in, int inlen, char *out, int outlen) { +int smaz_compress(const char *in, int inlen, char *out, int outlen) { unsigned int h1,h2,h3=0; int verblen = 0, _outlen = outlen; char verb[256], *_out = out; @@ -167,7 +167,7 @@ out: return out-_out; } -int smaz_decompress(char *in, int inlen, char *out, int outlen) { +int smaz_decompress(const char *in, int inlen, char *out, int outlen) { unsigned char *c = (unsigned char*) in; char *_out = out; int _outlen = outlen; @@ -192,7 +192,7 @@ int smaz_decompress(char *in, int inlen, char *out, int outlen) { inlen -= 2+len; } else { /* Codebook entry */ - char *s = Smaz_rcb[*c]; + const char *s = Smaz_rcb[*c]; int len = strlen(s); if (outlen < len) return _outlen+1; diff --git a/thirdparty/core/smaz.h b/thirdparty/core/smaz.h index a547d89..a9d8a33 100644 --- a/thirdparty/core/smaz.h +++ b/thirdparty/core/smaz.h @@ -14,7 +14,7 @@ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND #ifndef _SMAZ_H #define _SMAZ_H -int smaz_compress(char *in, int inlen, char *out, int outlen); -int smaz_decompress(char *in, int inlen, char *out, int outlen); +int smaz_compress(const char *in, int inlen, char *out, int outlen); +int smaz_decompress(const char *in, int inlen, char *out, int outlen); #endif ```
2017-04-28 19:00:11 +02:00
- `smaz.{c,h}`
* Upstream: https://github.com/antirez/smaz
* Version: git (150e125, 2009)
* License: BSD-3-Clause
Split thirdparty smaz.c out of compressed_translation.cpp Code comes from https://github.com/antirez/smaz/blob/150e125cbae2e8fd20dd332432776ce13395d4d4/smaz.c With a small modification to match Godot expectations: ``` diff --git a/thirdparty/core/smaz.c b/thirdparty/core/smaz.c index 9b1ebc2..555dfea 100644 --- a/thirdparty/core/smaz.c +++ b/thirdparty/core/smaz.c @@ -14,7 +14,7 @@ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND #include <string.h> /* Our compression codebook, used for compression */ -static char *Smaz_cb[241] = { +static const char *Smaz_cb[241] = { "\002s,\266", "\003had\232\002leW", "\003on \216", "", "\001yS", "\002ma\255\002li\227", "\003or \260", "", "\002ll\230\003s t\277", "\004fromg\002mel", "", "\003its\332", "\001z\333", "\003ingF", "\001>\336", @@ -89,7 +89,7 @@ static char *Smaz_rcb[254] = { "e, ", " it", "whi", " ma", "ge", "x", "e c", "men", ".com" }; -int smaz_compress(char *in, int inlen, char *out, int outlen) { +int smaz_compress(const char *in, int inlen, char *out, int outlen) { unsigned int h1,h2,h3=0; int verblen = 0, _outlen = outlen; char verb[256], *_out = out; @@ -167,7 +167,7 @@ out: return out-_out; } -int smaz_decompress(char *in, int inlen, char *out, int outlen) { +int smaz_decompress(const char *in, int inlen, char *out, int outlen) { unsigned char *c = (unsigned char*) in; char *_out = out; int _outlen = outlen; @@ -192,7 +192,7 @@ int smaz_decompress(char *in, int inlen, char *out, int outlen) { inlen -= 2+len; } else { /* Codebook entry */ - char *s = Smaz_rcb[*c]; + const char *s = Smaz_rcb[*c]; int len = strlen(s); if (outlen < len) return _outlen+1; diff --git a/thirdparty/core/smaz.h b/thirdparty/core/smaz.h index a547d89..a9d8a33 100644 --- a/thirdparty/core/smaz.h +++ b/thirdparty/core/smaz.h @@ -14,7 +14,7 @@ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND #ifndef _SMAZ_H #define _SMAZ_H -int smaz_compress(char *in, int inlen, char *out, int outlen); -int smaz_decompress(char *in, int inlen, char *out, int outlen); +int smaz_compress(const char *in, int inlen, char *out, int outlen); +int smaz_decompress(const char *in, int inlen, char *out, int outlen); #endif ```
2017-04-28 19:00:11 +02:00
* Modifications: use `const char*` instead of `char*` for input string
- `triangulator.{cpp,h}`
* Upstream: https://github.com/ivanfratric/polypartition (`src/polypartition.cpp`)
* Version: TBD, class was renamed
* License: MIT
### modules
- `curl_hostcheck.{c,h}`
* Upstream: https://curl.haxx.se/
* Version: ? (2013)
* License: MIT
- `yuv2rgb.h`
* Upstream: http://wss.co.uk/pinknoise/yuv2rgb/ (to check)
* Version: ?
* License: BSD
### platform
- `ifaddrs-android.{cc,h}`
* Upstream: https://chromium.googlesource.com/external/webrtc/stable/talk/+/master/base/ifaddrs-android.h
* Version: git (5976650, 2013)
* License: BSD-3-Clause
### scene
- `easing_equations.cpp`
* Upstream: http://robertpenner.com/easing/ via https://github.com/jesusgollonet/ofpennereasing (modified to fit Godot types)
* Version: git (af72c14, 2008) + Godot types and style changes
* License: BSD-3-Clause
- `mikktspace.{c,h}`
* Upstream: https://wiki.blender.org/index.php/Dev:Shading/Tangent_Space_Normal_Maps
* Version: 1.0
* License: zlib
- `stb_vorbis.c`
* Upstream: https://github.com/nothings/stb
2019-11-10 06:39:29 +01:00
* Version: 1.17
* License: Public Domain (Unlicense) or MIT
2017-12-15 08:04:51 +01:00
## nanosvg
- Upstream: https://github.com/memononen/nanosvg
- Version: git (25241c5, 2019)
- License: zlib
Files extracted from the upstream source:
- All .h files in `src/`
- LICENSE.txt
## opus
- Upstream: https://opus-codec.org
- Version: 1.1.5 (opus) and 0.8 (opusfile)
- License: BSD-3-Clause
Files extracted from upstream source:
- all .c and .h files in src/ (both opus and opusfile)
- all .h files in include/ (both opus and opusfile) as opus/
- remove unused `opus_demo.c`,
- remove `http.c`, `wincerts.c` and `winerrno.h` (part of
unused libopusurl)
- celt/ and silk/ subfolders
- COPYING
## pcre2
- Upstream: http://www.pcre.org
- Version: 10.33
- License: BSD-3-Clause
Files extracted from upstream source:
- Files listed in the file NON-AUTOTOOLS-BUILD steps 1-4
2019-03-04 14:25:49 +01:00
- All .h files in src/ apart from pcre2posix.h
- src/pcre2_jit_compile.c
- src/pcre2_jit_match.c
- src/pcre2_jit_misc.c
- src/sljit/*
- AUTHORS and LICENCE
## pvrtccompressor
- Upstream: https://bitbucket.org/jthlim/pvrtccompressor
- Version: hg (cf71777, 2015)
- License: BSD-3-Clause
Files extracted from upstream source:
- all .cpp and .h files apart from `main.cpp`
- LICENSE.TXT
2017-09-13 19:24:43 +02:00
## recastnavigation
2017-02-28 13:10:29 +01:00
- Upstream: https://github.com/recastnavigation/recastnavigation
- Version: git (ef3ea40f, 2017)
2017-09-13 19:24:43 +02:00
- License: zlib
Files extracted from upstream source:
- `Recast/` folder
- License.txt
## Rvo2
- Upstream: http://gamma.cs.unc.edu/RVO2/
- Version: 3D - 1.0.1
- License: Apache 2.0
Files extracted from upstream source:
- All .cpp and .h files in the `src/` folder except for RVOSimulator.cpp and RVOSimulator.h
- LICENSE
Important: Some files have Godot-made changes; so to enrich the features
originally proposed by this library and better integrate this library with
Godot. Please check the file to know what's new.
## squish
- Upstream: https://sourceforge.net/projects/libsquish
- Version: 1.15
- License: MIT
Files extracted from upstream source:
- all .cpp, .h and .inl files
Important: Some files have Godot-made changes.
They are marked with `// -- GODOT start --` and `// -- GODOT end --`
comments and a patch is provided in the squish/ folder.
## tinyexr
- Upstream: https://github.com/syoyo/tinyexr
2019-11-12 09:17:05 +01:00
- Version: git (656bb61, 2019)
- License: BSD-3-Clause
Files extracted from upstream source:
- `tinyexr.{cc,h}`
## vhacd
- Upstream: https://github.com/kmammou/v-hacd
- Version: git (b07958e, 2019)
- License: BSD-3-Clause
Files extracted from upstream source:
- From `src/VHACD_Lib/`: `inc`, `public` and `src`
- `LICENSE`
Some downstream changes have been made and are identified by
`// -- GODOT start --` and `// -- GODOT end --` comments.
They can be reapplied using the patches included in the `vhacd`
folder.
2019-07-20 20:47:07 +02:00
## wslay
- Upstream: https://github.com/tatsuhiro-t/wslay
- Version: 1.1.0
- License: MIT
File extracted from upstream release tarball:
- All `*.c` and `*.h` in `lib/` and `lib/includes/`
- `wslay.h` has a small Godot addition to fix MSVC build.
See `thirdparty/wslay/msvcfix.diff`
## xatlas
- Upstream: https://github.com/jpcy/xatlas
2019-12-22 11:23:44 +01:00
- Version: git (e12ea82, 2019)
- License: MIT
Files extracted from upstream source:
- `xatlas.{cpp,h}`
2019-12-22 11:23:44 +01:00
- `LICENSE`
## zlib
- Upstream: http://www.zlib.net
- Version: 1.2.11
- License: zlib
Files extracted from upstream source:
2017-01-05 22:30:02 +01:00
- all .c and .h files
## zstd
- Upstream: https://github.com/facebook/zstd
2019-11-10 05:31:00 +01:00
- Version: 1.4.4
- License: BSD-3-Clause
Files extracted from upstream source:
- lib/{common/,compress/,decompress/,zstd.h}
2018-01-13 13:50:59 +01:00
- LICENSE