godot/doc/classes/TextureArray.xml

16 lines
508 B
XML
Raw Normal View History

2018-08-21 00:35:30 +02:00
<?xml version="1.0" encoding="UTF-8" ?>
<class name="TextureArray" inherits="TextureLayered" version="3.2">
2018-08-21 00:35:30 +02:00
<brief_description>
2020-01-26 06:59:51 +01:00
Array of textures stored in a single primitive.
2018-08-21 00:35:30 +02:00
</brief_description>
<description>
2020-01-26 06:59:51 +01:00
[TextureArray]s store an array of images in a single [Texture] primitive. Each layer of the texture array has its own mipmap chain. This makes it is a good alternative to texture atlases.
2018-08-21 00:35:30 +02:00
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<constants>
</constants>
</class>