godot/script/register_script_types.cpp

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2014-02-10 02:10:30 +01:00
/*************************************************/
/* register_script_types.cpp */
/*************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/*************************************************/
/* Source code within this file is: */
/* (c) 2007-2010 Juan Linietsky, Ariel Manzur */
/* All Rights Reserved. */
/*************************************************/
#include "register_script_types.h"
#include "script/gdscript/gd_script.h"
#include "script/multiscript/multi_script.h"
#include "io/resource_loader.h"
#ifdef GDSCRIPT_ENABLED
GDScriptLanguage *script_language_gd=NULL;
ResourceFormatLoaderGDScript *resource_loader_gd=NULL;
ResourceFormatSaverGDScript *resource_saver_gd=NULL;
#endif
static MultiScriptLanguage *script_multi_script=NULL;
void register_script_types() {
#ifdef GDSCRIPT_ENABLED
script_language_gd=memnew( GDScriptLanguage );
script_language_gd->init();
ScriptServer::register_language(script_language_gd);
ObjectTypeDB::register_type<GDScript>();
resource_loader_gd=memnew( ResourceFormatLoaderGDScript );
ResourceLoader::add_resource_format_loader(resource_loader_gd);
resource_saver_gd=memnew( ResourceFormatSaverGDScript );
ResourceSaver::add_resource_format_saver(resource_saver_gd);
#endif
script_multi_script = memnew( MultiScriptLanguage );
ScriptServer::register_language(script_multi_script);
ObjectTypeDB::register_type<MultiScript>();
}
void unregister_script_types() {
#ifdef GDSCRIPT_ENABLED
if (script_language_gd)
memdelete( script_language_gd );
if (resource_loader_gd)
memdelete( resource_loader_gd );
if (resource_saver_gd)
memdelete( resource_saver_gd );
#endif
if (script_multi_script);
memdelete(script_multi_script);
}