godot/doc/classes/OccluderShape.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="OccluderShape" inherits="Resource" version="3.4">
<brief_description>
Base class for shapes used for occlusion culling by the [Occluder] node.
</brief_description>
<description>
[Occluder]s can use any primitive shape derived from [OccluderShape].
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<constants>
</constants>
</class>