godot/thirdparty/basis_universal/encoder/basisu_gpu_texture.h

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// basisu_gpu_texture.h
// Copyright (C) 2019-2021 Binomial LLC. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include "../transcoder/basisu.h"
#include "basisu_etc.h"
namespace basisu
{
// GPU texture "image"
class gpu_image
{
public:
enum { cMaxBlockSize = 12 };
gpu_image()
{
clear();
}
gpu_image(texture_format fmt, uint32_t width, uint32_t height)
{
init(fmt, width, height);
}
void clear()
{
m_fmt = texture_format::cInvalidTextureFormat;
m_width = 0;
m_height = 0;
m_block_width = 0;
m_block_height = 0;
m_blocks_x = 0;
m_blocks_y = 0;
m_qwords_per_block = 0;
m_blocks.clear();
}
inline texture_format get_format() const { return m_fmt; }
// Width/height in pixels
inline uint32_t get_pixel_width() const { return m_width; }
inline uint32_t get_pixel_height() const { return m_height; }
// Width/height in blocks, row pitch is assumed to be m_blocks_x.
inline uint32_t get_blocks_x() const { return m_blocks_x; }
inline uint32_t get_blocks_y() const { return m_blocks_y; }
// Size of each block in pixels
inline uint32_t get_block_width() const { return m_block_width; }
inline uint32_t get_block_height() const { return m_block_height; }
inline uint32_t get_qwords_per_block() const { return m_qwords_per_block; }
inline uint32_t get_total_blocks() const { return m_blocks_x * m_blocks_y; }
inline uint32_t get_bytes_per_block() const { return get_qwords_per_block() * sizeof(uint64_t); }
inline uint32_t get_row_pitch_in_bytes() const { return get_bytes_per_block() * get_blocks_x(); }
inline const uint64_vec &get_blocks() const { return m_blocks; }
inline const uint64_t *get_ptr() const { return &m_blocks[0]; }
inline uint64_t *get_ptr() { return &m_blocks[0]; }
inline uint32_t get_size_in_bytes() const { return get_total_blocks() * get_qwords_per_block() * sizeof(uint64_t); }
inline const void *get_block_ptr(uint32_t block_x, uint32_t block_y, uint32_t element_index = 0) const
{
assert(block_x < m_blocks_x && block_y < m_blocks_y);
return &m_blocks[(block_x + block_y * m_blocks_x) * m_qwords_per_block + element_index];
}
inline void *get_block_ptr(uint32_t block_x, uint32_t block_y, uint32_t element_index = 0)
{
assert(block_x < m_blocks_x && block_y < m_blocks_y && element_index < m_qwords_per_block);
return &m_blocks[(block_x + block_y * m_blocks_x) * m_qwords_per_block + element_index];
}
void init(texture_format fmt, uint32_t width, uint32_t height)
{
m_fmt = fmt;
m_width = width;
m_height = height;
m_block_width = basisu::get_block_width(m_fmt);
m_block_height = basisu::get_block_height(m_fmt);
m_blocks_x = (m_width + m_block_width - 1) / m_block_width;
m_blocks_y = (m_height + m_block_height - 1) / m_block_height;
m_qwords_per_block = basisu::get_qwords_per_block(m_fmt);
m_blocks.resize(0);
m_blocks.resize(m_blocks_x * m_blocks_y * m_qwords_per_block);
}
bool unpack(image& img) const;
void override_dimensions(uint32_t w, uint32_t h)
{
m_width = w;
m_height = h;
}
private:
texture_format m_fmt;
uint32_t m_width, m_height, m_blocks_x, m_blocks_y, m_block_width, m_block_height, m_qwords_per_block;
uint64_vec m_blocks;
};
typedef basisu::vector<gpu_image> gpu_image_vec;
// KTX file writing
bool create_ktx_texture_file(uint8_vec &ktx_data, const basisu::vector<gpu_image_vec>& gpu_images, bool cubemap_flag);
bool write_compressed_texture_file(const char *pFilename, const basisu::vector<gpu_image_vec>& g, bool cubemap_flag);
inline bool write_compressed_texture_file(const char *pFilename, const gpu_image_vec &g)
{
basisu::vector<gpu_image_vec> a;
a.push_back(g);
return write_compressed_texture_file(pFilename, a, false);
}
bool write_compressed_texture_file(const char *pFilename, const gpu_image &g);
bool write_3dfx_out_file(const char* pFilename, const gpu_image& gi);
// GPU texture block unpacking
void unpack_etc2_eac(const void *pBlock_bits, color_rgba *pPixels);
bool unpack_bc1(const void *pBlock_bits, color_rgba *pPixels, bool set_alpha);
void unpack_bc4(const void *pBlock_bits, uint8_t *pPixels, uint32_t stride);
bool unpack_bc3(const void *pBlock_bits, color_rgba *pPixels);
void unpack_bc5(const void *pBlock_bits, color_rgba *pPixels);
bool unpack_bc7_mode6(const void *pBlock_bits, color_rgba *pPixels);
bool unpack_bc7(const void* pBlock_bits, color_rgba* pPixels);
void unpack_atc(const void* pBlock_bits, color_rgba* pPixels);
bool unpack_fxt1(const void* p, color_rgba* pPixels);
bool unpack_pvrtc2(const void* p, color_rgba* pPixels);
void unpack_etc2_eac_r(const void *p, color_rgba* pPixels, uint32_t c);
void unpack_etc2_eac_rg(const void* p, color_rgba* pPixels);
// unpack_block() is primarily intended to unpack texture data created by the transcoder.
// For some texture formats (like ETC2 RGB, PVRTC2, FXT1) it's not a complete implementation.
bool unpack_block(texture_format fmt, const void *pBlock, color_rgba *pPixels);
} // namespace basisu