godot/tools/pe_bliss/pe_directory.cpp

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#include "pe_directory.h"
namespace pe_bliss
{
//Default constructor
image_directory::image_directory()
:rva_(0), size_(0)
{}
//Constructor from data
image_directory::image_directory(uint32_t rva, uint32_t size)
:rva_(rva), size_(size)
{}
//Returns RVA
uint32_t image_directory::get_rva() const
{
return rva_;
}
//Returns size
uint32_t image_directory::get_size() const
{
return size_;
}
//Sets RVA
void image_directory::set_rva(uint32_t rva)
{
rva_ = rva;
}
//Sets size
void image_directory::set_size(uint32_t size)
{
size_ = size;
}
}