godot/tools/pe_bliss/pe_factory.cpp

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#include "pe_factory.h"
#include "pe_properties_generic.h"
namespace pe_bliss
{
pe_base pe_factory::create_pe(std::istream& file, bool read_debug_raw_data)
{
return pe_base::get_pe_type(file) == pe_type_32
? pe_base(file, pe_properties_32(), read_debug_raw_data)
: pe_base(file, pe_properties_64(), read_debug_raw_data);
}
pe_base pe_factory::create_pe(const char* file_path, bool read_debug_raw_data)
{
std::ifstream pe_file(file_path, std::ios::in | std::ios::binary);
if(!pe_file)
{
throw pe_exception("Error in open file.", pe_exception::stream_is_bad);
}
return pe_factory::create_pe(pe_file,read_debug_raw_data);
}
}