godot/tools/pe_bliss/pe_rebuilder.h

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#pragma once
#include <ostream>
#include <fstream>
namespace pe_bliss
{
class pe_base;
//Rebuilds PE image, writes resulting image to ostream "out". If strip_dos_header == true, DOS header will be stripped a little
//If change_size_of_headers == true, SizeOfHeaders will be recalculated automatically
//If save_bound_import == true, existing bound import directory will be saved correctly (because some compilers and bind.exe put it to PE headers)
void rebuild_pe(pe_base& pe, std::ostream& out, bool strip_dos_header = false, bool change_size_of_headers = true, bool save_bound_import = true);
//Rebuild PE image and write it to "out" file
//If strip_dos_header is true, DOS headers partially will be used for PE headers
//If change_size_of_headers == true, SizeOfHeaders will be recalculated automatically
//If save_bound_import == true, existing bound import directory will be saved correctly (because some compilers and bind.exe put it to PE headers)
void rebuild_pe(pe_base& pe, const char* out, bool strip_dos_header = false, bool change_size_of_headers = true, bool save_bound_import = true);
}