godot/platform/iphone/os_iphone.h

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/*************************************************************************/
/* os_iphone.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
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/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifdef IPHONE_ENABLED
#ifndef OS_IPHONE_H
#define OS_IPHONE_H
#include "os/input.h"
#include "drivers/unix/os_unix.h"
#include "servers/visual_server.h"
#include "servers/visual/rasterizer.h"
#include "servers/physics/physics_server_sw.h"
#include "servers/physics_2d/physics_2d_server_sw.h"
#include "servers/physics_2d/physics_2d_server_wrap_mt.h"
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#include "servers/audio/audio_server_sw.h"
#include "servers/audio/sample_manager_sw.h"
#include "servers/spatial_sound/spatial_sound_server_sw.h"
#include "servers/spatial_sound_2d/spatial_sound_2d_server_sw.h"
#include "game_center.h"
#include "in_app_store.h"
class AudioDriverIphone;
class RasterizerGLES2;
class OSIPhone : public OS_Unix {
public:
enum Orientations {
PortraitDown,
PortraitUp,
LandscapeLeft,
LandscapeRight,
};
private:
enum {
MAX_MOUSE_COUNT = 8,
MAX_EVENTS = 64,
};
uint8_t supported_orientations;
Rasterizer *rasterizer;
RasterizerGLES2* rasterizer_gles22;
VisualServer *visual_server;
PhysicsServer* physics_server;
Physics2DServer *physics_2d_server;
AudioServerSW *audio_server;
SampleManagerMallocSW *sample_manager;
SpatialSoundServerSW *spatial_sound_server;
SpatialSound2DServerSW *spatial_sound_2d_server;
AudioDriverIphone* audio_driver;
#ifdef GAME_CENTER_ENABLED
GameCenter* game_center;
#endif
#ifdef STOREKIT_ENABLED
InAppStore* store_kit;
#endif
MainLoop *main_loop;
VideoMode video_mode;
virtual int get_video_driver_count() const;
virtual const char * get_video_driver_name(int p_driver) const;
virtual VideoMode get_default_video_mode() const;
virtual void initialize_core();
virtual void initialize(const VideoMode& p_desired,int p_video_driver,int p_audio_driver);
virtual void set_main_loop( MainLoop * p_main_loop );
virtual MainLoop *get_main_loop() const;
virtual void delete_main_loop();
virtual void finalize();
struct MouseList {
bool pressed[MAX_MOUSE_COUNT];
MouseList() {
for (int i=0; i<MAX_MOUSE_COUNT; i++)
pressed[i] = false;
};
};
MouseList mouse_list;
Vector3 last_accel;
InputEvent event_queue[MAX_EVENTS];
int event_count;
int last_event_id;
void queue_event(const InputEvent& p_event);
String data_dir;
String unique_ID;
String locale_code;
InputDefault *input;
public:
bool iterate();
uint8_t get_orientations() const;
void mouse_button(int p_idx, int p_x, int p_y, bool p_pressed, bool p_doubleclick, bool p_use_as_mouse);
void mouse_move(int p_idx, int p_prev_x, int p_prev_y, int p_x, int p_y, bool p_use_as_mouse);
void touches_cancelled();
void key(uint32_t p_key, bool p_pressed);
int set_base_framebuffer(int p_fb);
void update_accelerometer(float p_x, float p_y, float p_z);
static OSIPhone* get_singleton();
virtual void set_mouse_show(bool p_show);
virtual void set_mouse_grab(bool p_grab);
virtual bool is_mouse_grab_enabled() const;
virtual Point2 get_mouse_pos() const;
virtual int get_mouse_button_state() const;
virtual void set_window_title(const String& p_title);
virtual void set_video_mode(const VideoMode& p_video_mode,int p_screen=0);
virtual VideoMode get_video_mode(int p_screen=0) const;
virtual void get_fullscreen_mode_list(List<VideoMode> *p_list,int p_screen=0) const;
virtual bool can_draw() const;
virtual bool has_virtual_keyboard() const;
virtual void show_virtual_keyboard(const String& p_existing_text,const Rect2& p_screen_rect=Rect2());
virtual void hide_virtual_keyboard();
virtual void set_cursor_shape(CursorShape p_shape);
virtual Size2 get_window_size() const;
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virtual bool has_touchscreen_ui_hint() const;
void set_data_dir(String p_dir);
virtual String get_name();
Error shell_open(String p_uri);
String get_data_dir() const;
void set_locale(String p_locale);
String get_locale() const;
void set_unique_ID(String p_ID);
String get_unique_ID() const;
virtual Error native_video_play(String p_path, float p_volume, String p_audio_track, String p_subtitle_track);
virtual bool native_video_is_playing() const;
virtual void native_video_pause();
virtual void native_video_unpause();
virtual void native_video_focus_out();
virtual void native_video_stop();
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OSIPhone(int width, int height);
~OSIPhone();
};
#endif // OS_IPHONE_H
#endif