godot/doc/classes/InputEventKey.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="InputEventKey" inherits="InputEventWithModifiers" category="Core" version="3.0.alpha.custom_build">
<brief_description>
Input event type for keyboard events.
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_scancode" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_scancode_with_modifiers" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="get_unicode" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="set_echo">
<return type="void">
</return>
<argument index="0" name="echo" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_pressed">
<return type="void">
</return>
<argument index="0" name="pressed" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_scancode">
<return type="void">
</return>
<argument index="0" name="scancode" type="int">
</argument>
<description>
</description>
</method>
<method name="set_unicode">
<return type="void">
</return>
<argument index="0" name="unicode" type="int">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="echo" type="bool" setter="set_echo" getter="is_echo" brief="">
Echo state of the key, i.e. whether it's a repeat event or not.
</member>
<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed" brief="">
Pressed state of the key.
</member>
<member name="scancode" type="int" setter="set_scancode" getter="get_scancode" brief="">
Scancode of the key, one of the KEY_* constants in [@Global Scope].
</member>
<member name="unicode" type="int" setter="set_unicode" getter="get_unicode" brief="">
Unicode identifier of the key (when relevant).
</member>
</members>
<constants>
</constants>
</class>