godot/doc/classes/PackedScene.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="PackedScene" inherits="Resource" category="Core" version="3.0.alpha.custom_build">
<brief_description>
</brief_description>
<description>
TODO: explain ownership, and that node does not need to own itself
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="can_instance" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="get_state">
<return type="SceneState">
</return>
<description>
</description>
</method>
<method name="instance" qualifiers="const">
<return type="Node">
</return>
<argument index="0" name="edit_state" type="int" enum="PackedScene.GenEditState" default="0">
</argument>
<description>
</description>
</method>
<method name="pack">
<return type="int" enum="Error">
</return>
<argument index="0" name="path" type="Node">
</argument>
<description>
Pack will ignore any sub-nodes not owned by given node. See [method Node.set_owner].
</description>
</method>
</methods>
<members>
<member name="_bundled" type="Dictionary" setter="_set_bundled_scene" getter="_get_bundled_scene" brief="">
</member>
</members>
<constants>
<constant name="GEN_EDIT_STATE_DISABLED" value="0">
</constant>
<constant name="GEN_EDIT_STATE_INSTANCE" value="1">
</constant>
<constant name="GEN_EDIT_STATE_MAIN" value="2">
</constant>
</constants>
</class>