godot/doc/classes/ViewportTexture.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ViewportTexture" inherits="Texture" category="Core" version="3.2">
<brief_description>
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Texture which displays the content of a [Viewport].
</brief_description>
<description>
Displays the content of a [Viewport] node as a dynamic [Texture]. This can be used to mix controls, 2D, and 3D elements in the same scene.
To create a ViewportTexture in code, use the [method Viewport.get_texture] method on the target viewport.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="viewport_path" type="NodePath" setter="set_viewport_path_in_scene" getter="get_viewport_path_in_scene">
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The path to the [Viewport] node to display. This is relative to the scene root, not to the node which uses the texture.
</member>
</members>
<constants>
</constants>
</class>