godot/editor/editor_sectioned_inspector.h

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#ifndef EDITOR_SECTIONED_INSPECTOR_H
#define EDITOR_SECTIONED_INSPECTOR_H
#include "editor/editor_inspector.h"
#include "scene/gui/split_container.h"
#include "scene/gui/tree.h"
class SectionedInspectorFilter;
class SectionedInspector : public HSplitContainer {
GDCLASS(SectionedInspector, HSplitContainer);
ObjectID obj;
Tree *sections;
SectionedInspectorFilter *filter;
Map<String, TreeItem *> section_map;
EditorInspector *inspector;
LineEdit *search_box;
static void _bind_methods();
void _section_selected();
void _search_changed(const String &p_what);
public:
void register_search_box(LineEdit *p_box);
EditorInspector *get_inspector();
void edit(Object *p_object);
String get_full_item_path(const String &p_item);
void set_current_section(const String &p_section);
String get_current_section() const;
void update_category_list();
SectionedInspector();
~SectionedInspector();
};
#endif // EDITOR_SECTIONED_INSPECTOR_H