godot/editor/plugins/cpu_particles_editor_plugin.cpp

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#include "cpu_particles_editor_plugin.h"
#include "editor/plugins/spatial_editor_plugin.h"
void CPUParticlesEditor::_node_removed(Node *p_node) {
if (p_node == node) {
node = NULL;
hide();
}
}
void CPUParticlesEditor::_notification(int p_notification) {
if (p_notification == NOTIFICATION_ENTER_TREE) {
options->set_icon(options->get_popup()->get_icon("CPUParticles", "EditorIcons"));
}
}
void CPUParticlesEditor::_menu_option(int p_option) {
switch (p_option) {
case MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_MESH: {
emission_file_dialog->popup_centered_ratio();
} break;
case MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE: {
emission_tree_dialog->popup_centered_ratio();
} break;
}
}
void CPUParticlesEditor::edit(CPUParticles *p_particles) {
base_node = p_particles;
node = p_particles;
}
void CPUParticlesEditor::_generate_emission_points() {
/// hacer codigo aca
PoolVector<Vector3> points;
PoolVector<Vector3> normals;
if (!_generate(points, normals)) {
return;
}
if (normals.size() == 0) {
node->set_emission_shape(CPUParticles::EMISSION_SHAPE_POINTS);
node->set_emission_points(points);
} else {
node->set_emission_shape(CPUParticles::EMISSION_SHAPE_DIRECTED_POINTS);
node->set_emission_points(points);
node->set_emission_normals(normals);
}
}
void CPUParticlesEditor::_bind_methods() {
ClassDB::bind_method("_menu_option", &CPUParticlesEditor::_menu_option);
}
CPUParticlesEditor::CPUParticlesEditor() {
particles_editor_hb = memnew(HBoxContainer);
SpatialEditor::get_singleton()->add_control_to_menu_panel(particles_editor_hb);
options = memnew(MenuButton);
particles_editor_hb->add_child(options);
particles_editor_hb->hide();
options->set_text(TTR("CPUParticles"));
options->get_popup()->add_item(TTR("Create Emission Points From Mesh"), MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_MESH);
options->get_popup()->add_item(TTR("Create Emission Points From Node"), MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE);
options->get_popup()->connect("id_pressed", this, "_menu_option");
}
void CPUParticlesEditorPlugin::edit(Object *p_object) {
particles_editor->edit(Object::cast_to<CPUParticles>(p_object));
}
bool CPUParticlesEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("CPUParticles");
}
void CPUParticlesEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
particles_editor->show();
particles_editor->particles_editor_hb->show();
} else {
particles_editor->particles_editor_hb->hide();
particles_editor->hide();
particles_editor->edit(NULL);
}
}
CPUParticlesEditorPlugin::CPUParticlesEditorPlugin(EditorNode *p_node) {
editor = p_node;
particles_editor = memnew(CPUParticlesEditor);
editor->get_viewport()->add_child(particles_editor);
particles_editor->hide();
}
CPUParticlesEditorPlugin::~CPUParticlesEditorPlugin() {
}