godot/modules/visual_script/doc_classes/VisualScriptSceneNode.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptSceneNode" inherits="VisualScriptNode" category="Core" version="3.0-alpha">
<brief_description>
Node reference.
</brief_description>
<description>
A direct reference to a node.
[b]Input Ports:[/b]
none
[b]Output Ports:[/b]
- Data: [code]node[/code] (obj)
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_node_path">
<return type="NodePath">
</return>
<description>
</description>
</method>
<method name="set_node_path">
<return type="void">
</return>
<argument index="0" name="path" type="NodePath">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="node_path" type="NodePath" setter="set_node_path" getter="get_node_path">
The node's path in the scene tree.
</member>
</members>
<constants>
</constants>
</class>