godot/doc/classes/CircleShape2D.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="CircleShape2D" inherits="Shape2D" version="3.3">
<brief_description>
Circular shape for 2D collisions.
</brief_description>
<description>
Circular shape for 2D collisions. This shape is useful for modeling balls or small characters and its collision detection with everything else is very fast.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="10.0">
The circle's radius.
</member>
</members>
<constants>
</constants>
</class>