godot/editor/icons/icon_tile_map.svg

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<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
<g transform="translate(0 -1036.4)">
<path transform="translate(0 1036.4)" d="m1 1v2h2v-2h-2zm3 0v2h2v-2h-2zm3 0v2h2v-2h-2zm3 0v2h2v-2h-2zm3 0v2h2v-2h-2zm-12 3v2h2v-2h-2zm3 0v2h2v-2h-2zm3 0v2h2v-2h-2zm3 0v2h2v-2h-2zm3 0v2h2v-2h-2zm-12 3v2h2v-2h-2zm3 0v2h2v-2h-2zm3 0v2h2v-2h-2zm3 0v2h2v-2h-2zm3 0v2h2v-2h-2zm-12 3v2h2v-2h-2zm3 0v2h2v-2h-2zm3 0v2h2v-2h-2zm3 0v2h2v-2h-2zm3 0v2h2v-2h-2zm-12 3v2h2v-2h-2zm3 0v2h2v-2h-2zm3 0v2h2v-2h-2zm3 0v2h2v-2h-2zm3 0v2h2v-2h-2z" fill="#a5b7f3" fill-opacity=".98824"/>
</g>
</svg>