godot/thirdparty/thekla_atlas/nvmesh/BaseMesh.cpp

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// This code is in the public domain -- Ignacio Casta<74>o <castano@gmail.com>
#include "BaseMesh.h"
#include "Stream.h"
#include "nvmath/TypeSerialization.h"
namespace nv
{
static Stream & operator<< (Stream & s, BaseMesh::Vertex & vertex)
{
return s << vertex.id << vertex.pos << vertex.nor << vertex.tex;
}
Stream & operator<< (Stream & s, BaseMesh & mesh)
{
return s << mesh.m_vertexArray;
}
}