godot/drivers/windows/rw_lock_windows.cpp

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#if defined(WINDOWS_ENABLED)
#include "os/memory.h"
#include "rw_lock_windows.h"
#include "error_macros.h"
#include <stdio.h>
void RWLockWindows::read_lock() {
AcquireSRWLockShared(&lock);
}
void RWLockWindows::read_unlock() {
ReleaseSRWLockShared(&lock);
}
Error RWLockWindows::read_try_lock() {
if (TryAcquireSRWLockShared(&lock)==0) {
return ERR_BUSY;
} else {
return OK;
}
}
void RWLockWindows::write_lock() {
AcquireSRWLockExclusive(&lock);
}
void RWLockWindows::write_unlock() {
ReleaseSRWLockExclusive(&lock);
}
Error RWLockWindows::write_try_lock() {
if (TryAcquireSRWLockExclusive(&lock)==0) {
return ERR_BUSY;
} else {
return OK;
}
}
RWLock *RWLockWindows::create_func_windows() {
return memnew( RWLockWindows );
}
void RWLockWindows::make_default() {
create_func=create_func_windows;
}
RWLockWindows::RWLockWindows() {
InitializeSRWLock(&lock);
}
RWLockWindows::~RWLockWindows() {
}
#endif