godot/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj

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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
<ProjectGuid>{A8CDAD94-C6D4-4B19-A7E7-76C53CC92984}</ProjectGuid>
<TargetFramework>net472</TargetFramework>
<LangVersion>7.2</LangVersion>
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</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.Build" Version="16.5.0" />
<PackageReference Include="Microsoft.Build.Runtime" Version="16.5.0" />
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</ItemGroup>
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<ItemGroup>
<ProjectReference Include="..\GodotTools.Core\GodotTools.Core.csproj" />
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</ItemGroup>
<PropertyGroup>
<!--
The 'Microsoft.Build.Runtime' package includes an mscorlib reference assembly in contentFiles.
This causes our project build to fail. As a workaround, we remove {CandidateAssemblyFiles}
from AssemblySearchPaths as described here: https://github.com/microsoft/msbuild/issues/3486.
-->
<AssemblySearchPaths>$([System.String]::Copy('$(AssemblySearchPaths)').Replace('{CandidateAssemblyFiles}', ''))</AssemblySearchPaths>
<AssemblySearchPaths Condition=" '$(MSBuildRuntimeVersion)' != '' ">$(AssemblySearchPaths.Split(';'))</AssemblySearchPaths>
</PropertyGroup>
</Project>