godot/modules/websocket/register_types.cpp

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/*************************************************************************/
/* register_types.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT WEBSOCKET MODULE */
/* https://github.com/LudiDorici/godot-websocket */
/*************************************************************************/
/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "register_types.h"
#include "error_macros.h"
#ifdef JAVASCRIPT_ENABLED
#include "emscripten.h"
#include "emws_client.h"
#include "emws_peer.h"
#include "emws_server.h"
#else
#include "lws_client.h"
#include "lws_peer.h"
#include "lws_server.h"
#endif
void register_websocket_types() {
#ifdef JAVASCRIPT_ENABLED
EM_ASM({
var IDHandler = {};
IDHandler["ids"] = {};
IDHandler["has"] = function(id) {
return IDHandler.ids.hasOwnProperty(id);
};
IDHandler["add"] = function(obj) {
var id = crypto.getRandomValues(new Int32Array(32))[0];
IDHandler.ids[id] = obj;
return id;
};
IDHandler["get"] = function(id) {
return IDHandler.ids[id];
};
IDHandler["remove"] = function(id) {
delete IDHandler.ids[id];
};
Module["IDHandler"] = IDHandler;
});
EMWSPeer::make_default();
EMWSClient::make_default();
EMWSServer::make_default();
#else
LWSPeer::make_default();
LWSClient::make_default();
LWSServer::make_default();
#endif
ClassDB::register_virtual_class<WebSocketMultiplayerPeer>();
ClassDB::register_custom_instance_class<WebSocketServer>();
ClassDB::register_custom_instance_class<WebSocketClient>();
ClassDB::register_custom_instance_class<WebSocketPeer>();
}
void unregister_websocket_types() {}