165 lines
5.3 KiB
C
165 lines
5.3 KiB
C
|
/*************************************************************************/
|
||
|
/* item_list_editor_plugin.h */
|
||
|
/*************************************************************************/
|
||
|
/* This file is part of: */
|
||
|
/* GODOT ENGINE */
|
||
|
/* http://www.godotengine.org */
|
||
|
/*************************************************************************/
|
||
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
||
|
/* */
|
||
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||
|
/* a copy of this software and associated documentation files (the */
|
||
|
/* "Software"), to deal in the Software without restriction, including */
|
||
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
||
|
/* the following conditions: */
|
||
|
/* */
|
||
|
/* The above copyright notice and this permission notice shall be */
|
||
|
/* included in all copies or substantial portions of the Software. */
|
||
|
/* */
|
||
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||
|
/*************************************************************************/
|
||
|
#ifndef ITEM_LIST_EDITOR_PLUGIN_H
|
||
|
#define ITEM_LIST_EDITOR_PLUGIN_H
|
||
|
|
||
|
#include "tools/editor/editor_plugin.h"
|
||
|
#include "tools/editor/editor_node.h"
|
||
|
#include "scene/gui/option_button.h"
|
||
|
#include "scene/gui/menu_button.h"
|
||
|
#include "scene/gui/popup_menu.h"
|
||
|
#include "scene/gui/spin_box.h"
|
||
|
|
||
|
/**
|
||
|
@author Juan Linietsky <reduzio@gmail.com>
|
||
|
*/
|
||
|
|
||
|
|
||
|
class ItemListPlugin : public Object {
|
||
|
|
||
|
OBJ_TYPE(ItemListPlugin,Object);
|
||
|
|
||
|
protected:
|
||
|
|
||
|
bool _set(const StringName& p_name, const Variant& p_value);
|
||
|
bool _get(const StringName& p_name,Variant &r_ret) const;
|
||
|
void _get_property_list( List<PropertyInfo> *p_list) const;
|
||
|
|
||
|
|
||
|
public:
|
||
|
|
||
|
enum Flags {
|
||
|
|
||
|
FLAG_ICON=1,
|
||
|
FLAG_CHECKABLE=2,
|
||
|
FLAG_ACCEL=4,
|
||
|
FLAG_ID=8,
|
||
|
FLAG_ENABLE=16,
|
||
|
FLAG_SEPARATOR=32
|
||
|
};
|
||
|
|
||
|
virtual void set_object(Object *p_object)=0;
|
||
|
|
||
|
virtual bool handles(Object *p_object) const=0;
|
||
|
|
||
|
virtual int get_flags() const=0;
|
||
|
|
||
|
virtual void set_item_text(int p_idx,const String& p_text){}
|
||
|
virtual void set_item_icon(int p_idx,const Ref<Texture>& p_tex){}
|
||
|
virtual void set_item_checkable(int p_idx,bool p_check){}
|
||
|
virtual void set_item_checked(int p_idx,bool p_checked){}
|
||
|
virtual void set_item_accel(int p_idx,int p_accel){}
|
||
|
virtual void set_item_enabled(int p_idx,int p_enabled){}
|
||
|
virtual void set_item_id(int p_idx,int p_id){}
|
||
|
virtual void set_item_separator(int p_idx,bool p_separator){}
|
||
|
|
||
|
|
||
|
virtual String get_item_text(int p_idx) const{ return ""; };
|
||
|
virtual Ref<Texture> get_item_icon(int p_idx) const{ return Ref<Texture>(); };
|
||
|
virtual bool is_item_checkable(int p_idx) const{ return false; };
|
||
|
virtual bool is_item_checked(int p_idx) const{ return false; };
|
||
|
virtual int get_item_accel(int p_idx) const{ return 0; };
|
||
|
virtual bool is_item_enabled(int p_idx) const{ return false; };
|
||
|
virtual int get_item_id(int p_idx) const{ return -1; };
|
||
|
virtual bool is_item_separator(int p_idx) const{ return false; };
|
||
|
|
||
|
virtual void add_item()=0;
|
||
|
virtual int get_item_count() const=0;
|
||
|
virtual void erase(int p_idx)=0;
|
||
|
|
||
|
ItemListPlugin() {}
|
||
|
};
|
||
|
|
||
|
class ItemListEditor : public Control {
|
||
|
|
||
|
OBJ_TYPE(ItemListEditor, Control );
|
||
|
|
||
|
Node *item_list;
|
||
|
|
||
|
enum {
|
||
|
|
||
|
MENU_EDIT_ITEMS,
|
||
|
MENU_CLEAR
|
||
|
};
|
||
|
|
||
|
AcceptDialog *dialog;
|
||
|
|
||
|
PropertyEditor *prop_editor;
|
||
|
|
||
|
MenuButton * options;
|
||
|
int selected_idx;
|
||
|
|
||
|
Button *add_button;
|
||
|
Button *del_button;
|
||
|
|
||
|
|
||
|
// FileDialog *emission_file_dialog;
|
||
|
void _menu_option(int);
|
||
|
|
||
|
Vector<ItemListPlugin*> item_plugins;
|
||
|
|
||
|
void _node_removed(Node *p_node);
|
||
|
void _add_pressed();
|
||
|
void _delete_pressed();
|
||
|
protected:
|
||
|
|
||
|
void _notification(int p_notification);
|
||
|
|
||
|
static void _bind_methods();
|
||
|
public:
|
||
|
|
||
|
void edit(Node *p_item_list);
|
||
|
bool handles(Object *p_object) const;
|
||
|
void add_plugin(ItemListPlugin* p_plugin) { item_plugins.push_back(p_plugin); }
|
||
|
ItemListEditor();
|
||
|
~ItemListEditor();
|
||
|
};
|
||
|
|
||
|
class ItemListEditorPlugin : public EditorPlugin {
|
||
|
|
||
|
OBJ_TYPE( ItemListEditorPlugin, EditorPlugin );
|
||
|
|
||
|
ItemListEditor *item_list_editor;
|
||
|
EditorNode *editor;
|
||
|
|
||
|
public:
|
||
|
|
||
|
virtual String get_name() const { return "ItemList"; }
|
||
|
bool has_main_screen() const { return false; }
|
||
|
virtual void edit(Object *p_node);
|
||
|
virtual bool handles(Object *p_node) const;
|
||
|
virtual void make_visible(bool p_visible);
|
||
|
|
||
|
ItemListEditorPlugin(EditorNode *p_node);
|
||
|
~ItemListEditorPlugin();
|
||
|
|
||
|
};
|
||
|
|
||
|
#endif // ITEM_LIST_EDITOR_PLUGIN_H
|