godot/doc/classes/Joint.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="Joint" inherits="Spatial" category="Core" version="3.0.alpha.custom_build">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_exclude_nodes_from_collision" qualifiers="const">
<return type="bool">
</return>
<description>
</description>
</method>
<method name="get_node_a" qualifiers="const">
<return type="NodePath">
</return>
<description>
</description>
</method>
<method name="get_node_b" qualifiers="const">
<return type="NodePath">
</return>
<description>
</description>
</method>
<method name="get_solver_priority" qualifiers="const">
<return type="int">
</return>
<description>
</description>
</method>
<method name="set_exclude_nodes_from_collision">
<return type="void">
</return>
<argument index="0" name="enable" type="bool">
</argument>
<description>
</description>
</method>
<method name="set_node_a">
<return type="void">
</return>
<argument index="0" name="node" type="NodePath">
</argument>
<description>
</description>
</method>
<method name="set_node_b">
<return type="void">
</return>
<argument index="0" name="node" type="NodePath">
</argument>
<description>
</description>
</method>
<method name="set_solver_priority">
<return type="void">
</return>
<argument index="0" name="priority" type="int">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="collision/exclude_nodes" type="bool" setter="set_exclude_nodes_from_collision" getter="get_exclude_nodes_from_collision">
</member>
<member name="nodes/node_a" type="NodePath" setter="set_node_a" getter="get_node_a">
</member>
<member name="nodes/node_b" type="NodePath" setter="set_node_b" getter="get_node_b">
</member>
<member name="solver/priority" type="int" setter="set_solver_priority" getter="get_solver_priority">
</member>
</members>
<constants>
</constants>
</class>