godot/doc/classes/RectangleShape2D.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="RectangleShape2D" inherits="Shape2D" category="Core" version="3.0.alpha.custom_build">
<brief_description>
Rectangle shape for 2D collisions.
</brief_description>
<description>
Rectangle shape for 2D collisions. This shape is useful for modeling box-like 2D objects.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_extents" qualifiers="const">
<return type="Vector2">
</return>
<description>
Return the half extents, the actual width and height of this shape is twice the half extents.
</description>
</method>
<method name="set_extents">
<return type="void">
</return>
<argument index="0" name="extents" type="Vector2">
</argument>
<description>
Set the half extents, the actual width and height of this shape is twice the half extents.
</description>
</method>
</methods>
<members>
<member name="extents" type="Vector2" setter="set_extents" getter="get_extents">
The rectangle's half extents. The width and height of this shape is twice the half extents.
</member>
</members>
<constants>
</constants>
</class>