godot/modules/gdscript/tests/gdscript_test_runner.cpp

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/*************************************************************************/
/* gdscript_test_runner.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "gdscript_test_runner.h"
#include "../gdscript.h"
#include "../gdscript_analyzer.h"
#include "../gdscript_compiler.h"
#include "../gdscript_parser.h"
#include "core/config/project_settings.h"
#include "core/core_string_names.h"
#include "core/io/file_access_pack.h"
#include "core/os/dir_access.h"
#include "core/os/os.h"
#include "core/string/string_builder.h"
#include "scene/resources/packed_scene.h"
#include "tests/test_macros.h"
namespace GDScriptTests {
void init_autoloads() {
Map<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
// First pass, add the constants so they exist before any script is loaded.
for (Map<StringName, ProjectSettings::AutoloadInfo>::Element *E = autoloads.front(); E; E = E->next()) {
const ProjectSettings::AutoloadInfo &info = E->get();
if (info.is_singleton) {
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
ScriptServer::get_language(i)->add_global_constant(info.name, Variant());
}
}
}
// Second pass, load into global constants.
for (Map<StringName, ProjectSettings::AutoloadInfo>::Element *E = autoloads.front(); E; E = E->next()) {
const ProjectSettings::AutoloadInfo &info = E->get();
if (!info.is_singleton) {
// Skip non-singletons since we don't have a scene tree here anyway.
continue;
}
RES res = ResourceLoader::load(info.path);
ERR_CONTINUE_MSG(res.is_null(), "Can't autoload: " + info.path);
Node *n = nullptr;
if (res->is_class("PackedScene")) {
Ref<PackedScene> ps = res;
n = ps->instance();
} else if (res->is_class("Script")) {
Ref<Script> script_res = res;
StringName ibt = script_res->get_instance_base_type();
bool valid_type = ClassDB::is_parent_class(ibt, "Node");
ERR_CONTINUE_MSG(!valid_type, "Script does not inherit a Node: " + info.path);
Object *obj = ClassDB::instance(ibt);
ERR_CONTINUE_MSG(obj == nullptr,
"Cannot instance script for autoload, expected 'Node' inheritance, got: " +
String(ibt));
n = Object::cast_to<Node>(obj);
n->set_script(script_res);
}
ERR_CONTINUE_MSG(!n, "Path in autoload not a node or script: " + info.path);
n->set_name(info.name);
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
ScriptServer::get_language(i)->add_global_constant(info.name, n);
}
}
}
void init_language(const String &p_base_path) {
// Setup project settings since it's needed by the languages to get the global scripts.
// This also sets up the base resource path.
Error err = ProjectSettings::get_singleton()->setup(p_base_path, String(), true);
if (err) {
print_line("Could not load project settings.");
// Keep going since some scripts still work without this.
}
// Initialize the language for the test routine.
GDScriptLanguage::get_singleton()->init();
init_autoloads();
}
void finish_language() {
GDScriptLanguage::get_singleton()->finish();
ScriptServer::global_classes_clear();
}
StringName GDScriptTestRunner::test_function_name;
GDScriptTestRunner::GDScriptTestRunner(const String &p_source_dir, bool p_init_language) {
test_function_name = StaticCString::create("test");
do_init_languages = p_init_language;
source_dir = p_source_dir;
if (!source_dir.ends_with("/")) {
source_dir += "/";
}
if (do_init_languages) {
init_language(p_source_dir);
// Enable all warnings for GDScript, so we can test them.
ProjectSettings::get_singleton()->set_setting("debug/gdscript/warnings/enable", true);
for (int i = 0; i < (int)GDScriptWarning::WARNING_MAX; i++) {
String warning = GDScriptWarning::get_name_from_code((GDScriptWarning::Code)i).to_lower();
ProjectSettings::get_singleton()->set_setting("debug/gdscript/warnings/" + warning, true);
}
}
// Enable printing to show results
_print_line_enabled = true;
_print_error_enabled = true;
}
GDScriptTestRunner::~GDScriptTestRunner() {
test_function_name = StringName();
if (do_init_languages) {
finish_language();
}
}
int GDScriptTestRunner::run_tests() {
if (!make_tests()) {
FAIL("An error occurred while making the tests.");
return -1;
}
if (!generate_class_index()) {
FAIL("An error occurred while generating class index.");
return -1;
}
int failed = 0;
for (int i = 0; i < tests.size(); i++) {
GDScriptTest test = tests[i];
GDScriptTest::TestResult result = test.run_test();
String expected = FileAccess::get_file_as_string(test.get_output_file());
INFO(test.get_source_file());
if (!result.passed) {
INFO(expected);
failed++;
}
CHECK_MESSAGE(result.passed, (result.passed ? String() : result.output));
}
return failed;
}
bool GDScriptTestRunner::generate_outputs() {
is_generating = true;
if (!make_tests()) {
print_line("Failed to generate a test output.");
return false;
}
if (!generate_class_index()) {
return false;
}
for (int i = 0; i < tests.size(); i++) {
OS::get_singleton()->print(".");
GDScriptTest test = tests[i];
bool result = test.generate_output();
if (!result) {
print_line("\nCould not generate output for " + test.get_source_file());
return false;
}
}
print_line("\nGenerated output files for " + itos(tests.size()) + " tests successfully.");
return true;
}
bool GDScriptTestRunner::make_tests_for_dir(const String &p_dir) {
Error err = OK;
DirAccessRef dir(DirAccess::open(p_dir, &err));
if (err != OK) {
return false;
}
String current_dir = dir->get_current_dir();
dir->list_dir_begin();
String next = dir->get_next();
while (!next.is_empty()) {
if (dir->current_is_dir()) {
if (next == "." || next == "..") {
next = dir->get_next();
continue;
}
if (!make_tests_for_dir(current_dir.plus_file(next))) {
return false;
}
} else {
if (next.get_extension().to_lower() == "gd") {
String out_file = next.get_basename() + ".out";
if (!is_generating && !dir->file_exists(out_file)) {
ERR_FAIL_V_MSG(false, "Could not find output file for " + next);
}
GDScriptTest test(current_dir.plus_file(next), current_dir.plus_file(out_file), source_dir);
tests.push_back(test);
}
}
next = dir->get_next();
}
dir->list_dir_end();
return true;
}
bool GDScriptTestRunner::make_tests() {
Error err = OK;
DirAccessRef dir(DirAccess::open(source_dir, &err));
ERR_FAIL_COND_V_MSG(err != OK, false, "Could not open specified test directory.");
source_dir = dir->get_current_dir() + "/"; // Make it absolute path.
return make_tests_for_dir(dir->get_current_dir());
}
bool GDScriptTestRunner::generate_class_index() {
StringName gdscript_name = GDScriptLanguage::get_singleton()->get_name();
for (int i = 0; i < tests.size(); i++) {
GDScriptTest test = tests[i];
String base_type;
String class_name = GDScriptLanguage::get_singleton()->get_global_class_name(test.get_source_file(), &base_type);
if (class_name == String()) {
continue;
}
ERR_FAIL_COND_V_MSG(ScriptServer::is_global_class(class_name), false,
"Class name '" + class_name + "' from " + test.get_source_file() + " is already used in " + ScriptServer::get_global_class_path(class_name));
ScriptServer::add_global_class(class_name, base_type, gdscript_name, test.get_source_file());
}
return true;
}
GDScriptTest::GDScriptTest(const String &p_source_path, const String &p_output_path, const String &p_base_dir) {
source_file = p_source_path;
output_file = p_output_path;
base_dir = p_base_dir;
_print_handler.printfunc = print_handler;
_error_handler.errfunc = error_handler;
}
void GDScriptTestRunner::handle_cmdline() {
List<String> cmdline_args = OS::get_singleton()->get_cmdline_args();
// TODO: this could likely be ported to use test commands:
// https://github.com/godotengine/godot/pull/41355
// Currently requires to startup the whole engine, which is slow.
String test_cmd = "--gdscript-test";
String gen_cmd = "--gdscript-generate-tests";
for (List<String>::Element *E = cmdline_args.front(); E != nullptr; E = E->next()) {
String &cmd = E->get();
if (cmd == test_cmd || cmd == gen_cmd) {
if (E->next() == nullptr) {
ERR_PRINT("Needed a path for the test files.");
exit(-1);
}
const String &path = E->next()->get();
GDScriptTestRunner runner(path, false);
int failed = 0;
if (cmd == test_cmd) {
failed = runner.run_tests();
} else {
bool completed = runner.generate_outputs();
failed = completed ? 0 : -1;
}
exit(failed);
}
}
}
void GDScriptTest::enable_stdout() {
// TODO: this could likely be handled by doctest or `tests/test_macros.h`.
OS::get_singleton()->set_stdout_enabled(true);
OS::get_singleton()->set_stderr_enabled(true);
}
void GDScriptTest::disable_stdout() {
// TODO: this could likely be handled by doctest or `tests/test_macros.h`.
OS::get_singleton()->set_stdout_enabled(false);
OS::get_singleton()->set_stderr_enabled(false);
}
void GDScriptTest::print_handler(void *p_this, const String &p_message, bool p_error) {
TestResult *result = (TestResult *)p_this;
result->output += p_message + "\n";
}
void GDScriptTest::error_handler(void *p_this, const char *p_function, const char *p_file, int p_line, const char *p_error, const char *p_explanation, ErrorHandlerType p_type) {
ErrorHandlerData *data = (ErrorHandlerData *)p_this;
GDScriptTest *self = data->self;
TestResult *result = data->result;
result->status = GDTEST_RUNTIME_ERROR;
StringBuilder builder;
builder.append(">> ");
switch (p_type) {
case ERR_HANDLER_ERROR:
builder.append("ERROR");
break;
case ERR_HANDLER_WARNING:
builder.append("WARNING");
break;
case ERR_HANDLER_SCRIPT:
builder.append("SCRIPT ERROR");
break;
case ERR_HANDLER_SHADER:
builder.append("SHADER ERROR");
break;
default:
builder.append("Unknown error type");
break;
}
builder.append("\n>> on function: ");
builder.append(p_function);
builder.append("()\n>> ");
builder.append(String(p_file).trim_prefix(self->base_dir));
builder.append("\n>> ");
builder.append(itos(p_line));
builder.append("\n>> ");
builder.append(p_error);
if (strlen(p_explanation) > 0) {
builder.append("\n>> ");
builder.append(p_explanation);
}
builder.append("\n");
result->output = builder.as_string();
}
bool GDScriptTest::check_output(const String &p_output) const {
Error err = OK;
String expected = FileAccess::get_file_as_string(output_file, &err);
ERR_FAIL_COND_V_MSG(err != OK, false, "Error when opening the output file.");
String got = p_output.strip_edges(); // TODO: may be hacky.
got += "\n"; // Make sure to insert newline for CI static checks.
return got == expected;
}
String GDScriptTest::get_text_for_status(GDScriptTest::TestStatus p_status) const {
switch (p_status) {
case GDTEST_OK:
return "GDTEST_OK";
case GDTEST_LOAD_ERROR:
return "GDTEST_LOAD_ERROR";
case GDTEST_PARSER_ERROR:
return "GDTEST_PARSER_ERROR";
case GDTEST_ANALYZER_ERROR:
return "GDTEST_ANALYZER_ERROR";
case GDTEST_COMPILER_ERROR:
return "GDTEST_COMPILER_ERROR";
case GDTEST_RUNTIME_ERROR:
return "GDTEST_RUNTIME_ERROR";
}
return "";
}
GDScriptTest::TestResult GDScriptTest::execute_test_code(bool p_is_generating) {
disable_stdout();
TestResult result;
result.status = GDTEST_OK;
result.output = String();
Error err = OK;
// Create script.
Ref<GDScript> script;
script.instance();
script->set_path(source_file);
script->set_script_path(source_file);
err = script->load_source_code(source_file);
if (err != OK) {
enable_stdout();
result.status = GDTEST_LOAD_ERROR;
result.passed = false;
ERR_FAIL_V_MSG(result, "\nCould not load source code for: '" + source_file + "'");
}
// Test parsing.
GDScriptParser parser;
err = parser.parse(script->get_source_code(), source_file, false);
if (err != OK) {
enable_stdout();
result.status = GDTEST_PARSER_ERROR;
result.output = get_text_for_status(result.status) + "\n";
const List<GDScriptParser::ParserError> &errors = parser.get_errors();
for (const List<GDScriptParser::ParserError>::Element *E = errors.front(); E; E = E->next()) {
result.output += E->get().message + "\n"; // TODO: line, column?
break; // Only the first error since the following might be cascading.
}
if (!p_is_generating) {
result.passed = check_output(result.output);
}
return result;
}
// Test type-checking.
GDScriptAnalyzer analyzer(&parser);
err = analyzer.analyze();
if (err != OK) {
enable_stdout();
result.status = GDTEST_ANALYZER_ERROR;
result.output = get_text_for_status(result.status) + "\n";
const List<GDScriptParser::ParserError> &errors = parser.get_errors();
for (const List<GDScriptParser::ParserError>::Element *E = errors.front(); E; E = E->next()) {
result.output += E->get().message + "\n"; // TODO: line, column?
break; // Only the first error since the following might be cascading.
}
if (!p_is_generating) {
result.passed = check_output(result.output);
}
return result;
}
StringBuilder warning_string;
for (const List<GDScriptWarning>::Element *E = parser.get_warnings().front(); E != nullptr; E = E->next()) {
const GDScriptWarning warning = E->get();
warning_string.append(">> WARNING");
warning_string.append("\n>> Line: ");
warning_string.append(itos(warning.start_line));
warning_string.append("\n>> ");
warning_string.append(warning.get_name());
warning_string.append("\n>> ");
warning_string.append(warning.get_message());
warning_string.append("\n");
}
result.output += warning_string.as_string();
// Test compiling.
GDScriptCompiler compiler;
err = compiler.compile(&parser, script.ptr(), false);
if (err != OK) {
enable_stdout();
result.status = GDTEST_COMPILER_ERROR;
result.output = get_text_for_status(result.status) + "\n";
result.output = compiler.get_error();
if (!p_is_generating) {
result.passed = check_output(result.output);
}
return result;
}
// Test running.
const Map<StringName, GDScriptFunction *>::Element *test_function_element = script->get_member_functions().find(GDScriptTestRunner::test_function_name);
if (test_function_element == nullptr) {
enable_stdout();
result.status = GDTEST_LOAD_ERROR;
result.output = "";
result.passed = false;
ERR_FAIL_V_MSG(result, "\nCould not find test function on: '" + source_file + "'");
}
script->reload();
// Create object instance for test.
Object *obj = ClassDB::instance(script->get_native()->get_name());
Ref<Reference> obj_ref;
if (obj->is_reference()) {
obj_ref = Ref<Reference>(Object::cast_to<Reference>(obj));
}
obj->set_script(script);
GDScriptInstance *instance = static_cast<GDScriptInstance *>(obj->get_script_instance());
// Setup output handlers.
ErrorHandlerData error_data(&result, this);
_print_handler.userdata = &result;
_error_handler.userdata = &error_data;
add_print_handler(&_print_handler);
add_error_handler(&_error_handler);
// Call test function.
Callable::CallError call_err;
instance->call(GDScriptTestRunner::test_function_name, nullptr, 0, call_err);
// Tear down output handlers.
remove_print_handler(&_print_handler);
remove_error_handler(&_error_handler);
// Check results.
if (call_err.error != Callable::CallError::CALL_OK) {
enable_stdout();
result.status = GDTEST_LOAD_ERROR;
result.passed = false;
ERR_FAIL_V_MSG(result, "\nCould not call test function on: '" + source_file + "'");
}
result.output = get_text_for_status(result.status) + "\n" + result.output;
if (!p_is_generating) {
result.passed = check_output(result.output);
}
if (obj_ref.is_null()) {
memdelete(obj);
}
enable_stdout();
return result;
}
GDScriptTest::TestResult GDScriptTest::run_test() {
return execute_test_code(false);
}
bool GDScriptTest::generate_output() {
TestResult result = execute_test_code(true);
if (result.status == GDTEST_LOAD_ERROR) {
return false;
}
Error err = OK;
FileAccessRef out_file = FileAccess::open(output_file, FileAccess::WRITE, &err);
if (err != OK) {
return false;
}
String output = result.output.strip_edges(); // TODO: may be hacky.
output += "\n"; // Make sure to insert newline for CI static checks.
out_file->store_string(output);
out_file->close();
return true;
}
} // namespace GDScriptTests