godot/demos/2d/platformer/bullet.gd

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2014-02-10 02:10:30 +01:00
extends RigidBody2D
# Member variables
var disabled = false
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func disable():
if (disabled):
return
get_node("anim").play("shutdown")
disabled = true
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func _ready():
# Initalization here
get_node("Timer").start()