godot/servers/visual/visual_server_canvas.cpp

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#include "visual_server_canvas.h"
#include "visual_server_global.h"
#include "visual_server_viewport.h"
void VisualServerCanvas::_render_canvas_item_tree(Item *p_canvas_item, const Transform2D& p_transform, const Rect2& p_clip_rect, const Color& p_modulate, RasterizerCanvas::Light *p_lights) {
static const int z_range = VS::CANVAS_ITEM_Z_MAX-VS::CANVAS_ITEM_Z_MIN+1;
RasterizerCanvas::Item *z_list[z_range];
RasterizerCanvas::Item *z_last_list[z_range];
for(int i=0;i<z_range;i++) {
z_list[i]=NULL;
z_last_list[i]=NULL;
}
_render_canvas_item(p_canvas_item,p_transform,p_clip_rect,Color(1,1,1,1),0,z_list,z_last_list,NULL,NULL);
for(int i=0;i<z_range;i++) {
if (!z_list[i])
continue;
VSG::canvas_render->canvas_render_items(z_list[i],VS::CANVAS_ITEM_Z_MIN+i,p_modulate,p_lights);
}
}
void VisualServerCanvas::_render_canvas_item(Item *p_canvas_item,const Transform2D& p_transform,const Rect2& p_clip_rect, const Color &p_modulate,int p_z,RasterizerCanvas::Item **z_list,RasterizerCanvas::Item **z_last_list,Item *p_canvas_clip,Item *p_material_owner) {
Item *ci = p_canvas_item;
if (!ci->visible)
return;
Rect2 rect = ci->get_rect();
Transform2D xform = p_transform * ci->xform;
Rect2 global_rect = xform.xform(rect);
global_rect.pos+=p_clip_rect.pos;
if (ci->use_parent_material && p_material_owner)
ci->material_owner=p_material_owner;
else {
p_material_owner=ci;
ci->material_owner=NULL;
}
Color modulate( ci->modulate.r * p_modulate.r, ci->modulate.g * p_modulate.g,ci->modulate.b * p_modulate.b,ci->modulate.a * p_modulate.a);
if (modulate.a<0.007)
return;
int child_item_count=ci->child_items.size();
Item **child_items=(Item**)alloca(child_item_count*sizeof(Item*));
copymem(child_items,ci->child_items.ptr(),child_item_count*sizeof(Item*));
if (ci->clip) {
if (p_canvas_clip != NULL) {
ci->final_clip_rect=p_canvas_clip->final_clip_rect.clip(global_rect);
} else {
ci->final_clip_rect=global_rect;
}
ci->final_clip_owner=ci;
} else {
ci->final_clip_owner=p_canvas_clip;
}
if (ci->sort_y) {
SortArray<Item*,ItemPtrSort> sorter;
sorter.sort(child_items,child_item_count);
}
if (ci->z_relative)
p_z=CLAMP(p_z+ci->z,VS::CANVAS_ITEM_Z_MIN,VS::CANVAS_ITEM_Z_MAX);
else
p_z=ci->z;
for(int i=0;i<child_item_count;i++) {
if (!child_items[i]->behind)
continue;
_render_canvas_item(child_items[i],xform,p_clip_rect,modulate,p_z,z_list,z_last_list,(Item*)ci->final_clip_owner,p_material_owner);
}
if (ci->copy_back_buffer) {
ci->copy_back_buffer->screen_rect = xform.xform(ci->copy_back_buffer->rect).clip(p_clip_rect);
}
if ((!ci->commands.empty() && p_clip_rect.intersects(global_rect)) || ci->vp_render || ci->copy_back_buffer) {
//something to draw?
ci->final_transform=xform;
ci->final_modulate=Color(modulate.r*ci->self_modulate.r, modulate.g*ci->self_modulate.g, modulate.b*ci->self_modulate.b, modulate.a*ci->self_modulate.a );
ci->global_rect_cache=global_rect;
ci->global_rect_cache.pos-=p_clip_rect.pos;
ci->light_masked=false;
int zidx = p_z-VS::CANVAS_ITEM_Z_MIN;
if (z_last_list[zidx]) {
z_last_list[zidx]->next=ci;
z_last_list[zidx]=ci;
} else {
z_list[zidx]=ci;
z_last_list[zidx]=ci;
}
ci->next=NULL;
}
for(int i=0;i<child_item_count;i++) {
if (child_items[i]->behind)
continue;
_render_canvas_item(child_items[i],xform,p_clip_rect,modulate,p_z,z_list,z_last_list,(Item*)ci->final_clip_owner,p_material_owner);
}
}
void VisualServerCanvas::_light_mask_canvas_items(int p_z,RasterizerCanvas::Item *p_canvas_item,RasterizerCanvas::Light *p_masked_lights) {
if (!p_masked_lights)
return;
RasterizerCanvas::Item *ci=p_canvas_item;
while(ci) {
RasterizerCanvas::Light *light=p_masked_lights;
while(light) {
if (ci->light_mask&light->item_mask && p_z>=light->z_min && p_z<=light->z_max && ci->global_rect_cache.intersects_transformed(light->xform_cache,light->rect_cache)) {
ci->light_masked=true;
}
light=light->mask_next_ptr;
}
ci=ci->next;
}
}
void VisualServerCanvas::render_canvas(Canvas *p_canvas, const Transform2D &p_transform, RasterizerCanvas::Light *p_lights, RasterizerCanvas::Light *p_masked_lights, const Rect2 &p_clip_rect) {
VSG::canvas_render->canvas_begin();
int l = p_canvas->child_items.size();
Canvas::ChildItem *ci=p_canvas->child_items.ptr();
bool has_mirror=false;
for(int i=0;i<l;i++) {
if (ci[i].mirror.x || ci[i].mirror.y) {
has_mirror=true;
break;
}
}
if (!has_mirror) {
static const int z_range = VS::CANVAS_ITEM_Z_MAX-VS::CANVAS_ITEM_Z_MIN+1;
RasterizerCanvas::Item *z_list[z_range];
RasterizerCanvas::Item *z_last_list[z_range];
for(int i=0;i<z_range;i++) {
z_list[i]=NULL;
z_last_list[i]=NULL;
}
for(int i=0;i<l;i++) {
_render_canvas_item(ci[i].item,p_transform,p_clip_rect,Color(1,1,1,1),0,z_list,z_last_list,NULL,NULL);
}
for(int i=0;i<z_range;i++) {
if (!z_list[i])
continue;
if (p_masked_lights) {
_light_mask_canvas_items(VS::CANVAS_ITEM_Z_MIN+i,z_list[i],p_masked_lights);
}
VSG::canvas_render->canvas_render_items(z_list[i],VS::CANVAS_ITEM_Z_MIN+i,p_canvas->modulate,p_lights);
}
} else {
for(int i=0;i<l;i++) {
Canvas::ChildItem& ci=p_canvas->child_items[i];
_render_canvas_item_tree(ci.item,p_transform,p_clip_rect,p_canvas->modulate,p_lights);
//mirroring (useful for scrolling backgrounds)
if (ci.mirror.x!=0) {
Transform2D xform2 = p_transform * Transform2D(0,Vector2(ci.mirror.x,0));
_render_canvas_item_tree(ci.item,xform2,p_clip_rect,p_canvas->modulate,p_lights);
}
if (ci.mirror.y!=0) {
Transform2D xform2 = p_transform * Transform2D(0,Vector2(0,ci.mirror.y));
_render_canvas_item_tree(ci.item,xform2,p_clip_rect,p_canvas->modulate,p_lights);
}
if (ci.mirror.y!=0 && ci.mirror.x!=0) {
Transform2D xform2 = p_transform * Transform2D(0,ci.mirror);
_render_canvas_item_tree(ci.item,xform2,p_clip_rect,p_canvas->modulate,p_lights);
}
}
}
}
RID VisualServerCanvas::canvas_create() {
Canvas * canvas = memnew( Canvas );
ERR_FAIL_COND_V(!canvas,RID());
RID rid = canvas_owner.make_rid( canvas );
return rid;
}
void VisualServerCanvas::canvas_set_item_mirroring(RID p_canvas,RID p_item,const Point2& p_mirroring) {
Canvas * canvas = canvas_owner.getornull(p_canvas);
ERR_FAIL_COND(!canvas);
Item *canvas_item = canvas_item_owner.getornull(p_item);
ERR_FAIL_COND(!canvas_item);
int idx = canvas->find_item(canvas_item);
ERR_FAIL_COND(idx==-1);
canvas->child_items[idx].mirror=p_mirroring;
}
void VisualServerCanvas::canvas_set_modulate(RID p_canvas,const Color& p_color) {
Canvas * canvas = canvas_owner.get(p_canvas);
ERR_FAIL_COND(!canvas);
canvas->modulate=p_color;
}
RID VisualServerCanvas::canvas_item_create() {
Item *canvas_item = memnew( Item );
ERR_FAIL_COND_V(!canvas_item,RID());
return canvas_item_owner.make_rid( canvas_item );
}
void VisualServerCanvas::canvas_item_set_parent(RID p_item,RID p_parent) {
Item *canvas_item = canvas_item_owner.getornull( p_item );
ERR_FAIL_COND(!canvas_item);
if (canvas_item->parent.is_valid()) {
if (canvas_owner.owns(canvas_item->parent)) {
Canvas *canvas = canvas_owner.get(canvas_item->parent);
canvas->erase_item(canvas_item);
} else if (canvas_item_owner.owns(canvas_item->parent)) {
Item *item_owner = canvas_item_owner.get(canvas_item->parent);
item_owner->child_items.erase(canvas_item);
}
canvas_item->parent=RID();
}
if (p_parent.is_valid()) {
if (canvas_owner.owns(p_parent)) {
Canvas *canvas = canvas_owner.get(p_parent);
Canvas::ChildItem ci;
ci.item=canvas_item;
canvas->child_items.push_back(ci);
canvas->children_order_dirty=true;
} else if (canvas_item_owner.owns(p_parent)) {
Item *item_owner = canvas_item_owner.get(p_parent);
item_owner->child_items.push_back(canvas_item);
item_owner->children_order_dirty=true;
} else {
ERR_EXPLAIN("Invalid parent");
ERR_FAIL();
}
}
canvas_item->parent=p_parent;
}
void VisualServerCanvas::canvas_item_set_visible(RID p_item,bool p_visible){
Item *canvas_item = canvas_item_owner.getornull( p_item );
ERR_FAIL_COND(!canvas_item);
canvas_item->visible=p_visible;
}
void VisualServerCanvas::canvas_item_set_light_mask(RID p_item,int p_mask){
Item *canvas_item = canvas_item_owner.getornull( p_item );
ERR_FAIL_COND(!canvas_item);
canvas_item->light_mask=p_mask;
}
void VisualServerCanvas::canvas_item_set_transform(RID p_item, const Transform2D& p_transform){
Item *canvas_item = canvas_item_owner.getornull( p_item );
ERR_FAIL_COND(!canvas_item);
canvas_item->xform=p_transform;
}
void VisualServerCanvas::canvas_item_set_clip(RID p_item, bool p_clip){
Item *canvas_item = canvas_item_owner.getornull( p_item );
ERR_FAIL_COND(!canvas_item);
canvas_item->clip=p_clip;
}
void VisualServerCanvas::canvas_item_set_distance_field_mode(RID p_item, bool p_enable){
Item *canvas_item = canvas_item_owner.getornull( p_item );
ERR_FAIL_COND(!canvas_item);
canvas_item->distance_field=p_enable;
}
void VisualServerCanvas::canvas_item_set_custom_rect(RID p_item, bool p_custom_rect,const Rect2& p_rect){
Item *canvas_item = canvas_item_owner.getornull( p_item );
ERR_FAIL_COND(!canvas_item);
canvas_item->custom_rect=p_custom_rect;
canvas_item->rect=p_rect;
}
void VisualServerCanvas::canvas_item_set_modulate(RID p_item, const Color& p_color) {
Item *canvas_item = canvas_item_owner.getornull( p_item );
ERR_FAIL_COND(!canvas_item);
canvas_item->modulate=p_color;
}
void VisualServerCanvas::canvas_item_set_self_modulate(RID p_item, const Color& p_color){
Item *canvas_item = canvas_item_owner.getornull( p_item );
ERR_FAIL_COND(!canvas_item);
canvas_item->self_modulate=p_color;
}
void VisualServerCanvas::canvas_item_set_draw_behind_parent(RID p_item, bool p_enable){
Item *canvas_item = canvas_item_owner.getornull( p_item );
ERR_FAIL_COND(!canvas_item);
canvas_item->behind=p_enable;
}
void VisualServerCanvas::canvas_item_add_line(RID p_item, const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width,bool p_antialiased) {
Item *canvas_item = canvas_item_owner.getornull( p_item );
ERR_FAIL_COND(!canvas_item);
Item::CommandLine * line = memnew( Item::CommandLine );
ERR_FAIL_COND(!line);
line->color=p_color;
line->from=p_from;
line->to=p_to;
line->width=p_width;
line->antialiased=p_antialiased;
canvas_item->rect_dirty=true;
canvas_item->commands.push_back(line);
}
void VisualServerCanvas::canvas_item_add_rect(RID p_item, const Rect2& p_rect, const Color& p_color) {
Item *canvas_item = canvas_item_owner.getornull( p_item );
ERR_FAIL_COND(!canvas_item);
Item::CommandRect * rect = memnew( Item::CommandRect );
ERR_FAIL_COND(!rect);
rect->modulate=p_color;
rect->rect=p_rect;
canvas_item->rect_dirty=true;
canvas_item->commands.push_back(rect);
}
void VisualServerCanvas::canvas_item_add_circle(RID p_item, const Point2& p_pos, float p_radius,const Color& p_color) {
Item *canvas_item = canvas_item_owner.getornull( p_item );
ERR_FAIL_COND(!canvas_item);
Item::CommandCircle * circle = memnew( Item::CommandCircle );
ERR_FAIL_COND(!circle);
circle->color=p_color;
circle->pos=p_pos;
circle->radius=p_radius;
canvas_item->commands.push_back(circle);
}
void VisualServerCanvas::canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile,const Color& p_modulate,bool p_transpose) {
Item *canvas_item = canvas_item_owner.getornull( p_item );
ERR_FAIL_COND(!canvas_item);
Item::CommandRect * rect = memnew( Item::CommandRect );
ERR_FAIL_COND(!rect);
rect->modulate=p_modulate;
rect->rect=p_rect;
rect->flags=0;
if (p_tile) {
rect->flags|=RasterizerCanvas::CANVAS_RECT_TILE;
rect->flags|=RasterizerCanvas::CANVAS_RECT_REGION;
rect->source=Rect2(0,0,p_rect.size.width,p_rect.size.height);
}
if (p_rect.size.x<0) {
rect->flags|=RasterizerCanvas::CANVAS_RECT_FLIP_H;
rect->rect.size.x = -rect->rect.size.x;
}
if (p_rect.size.y<0) {
rect->flags|=RasterizerCanvas::CANVAS_RECT_FLIP_V;
rect->rect.size.y = -rect->rect.size.y;
}
if (p_transpose) {
rect->flags|=RasterizerCanvas::CANVAS_RECT_TRANSPOSE;
SWAP(rect->rect.size.x, rect->rect.size.y);
}
rect->texture=p_texture;
canvas_item->rect_dirty=true;
canvas_item->commands.push_back(rect);
}
void VisualServerCanvas::canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate,bool p_transpose) {
Item *canvas_item = canvas_item_owner.getornull( p_item );
ERR_FAIL_COND(!canvas_item);
Item::CommandRect * rect = memnew( Item::CommandRect );
ERR_FAIL_COND(!rect);
rect->modulate=p_modulate;
rect->rect=p_rect;
rect->texture=p_texture;
rect->source=p_src_rect;
rect->flags=RasterizerCanvas::CANVAS_RECT_REGION;
if (p_rect.size.x<0) {
rect->flags|=RasterizerCanvas::CANVAS_RECT_FLIP_H;
rect->rect.size.x = -rect->rect.size.x;
}
if (p_rect.size.y<0) {
rect->flags|=RasterizerCanvas::CANVAS_RECT_FLIP_V;
rect->rect.size.y = -rect->rect.size.y;
}
if (p_transpose) {
rect->flags|=RasterizerCanvas::CANVAS_RECT_TRANSPOSE;
SWAP(rect->rect.size.x, rect->rect.size.y);
}
canvas_item->rect_dirty=true;
canvas_item->commands.push_back(rect);
}
void VisualServerCanvas::canvas_item_add_nine_patch(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright,VS::NinePatchAxisMode p_x_axis_mode, VS::NinePatchAxisMode p_y_axis_mode,bool p_draw_center,const Color& p_modulate) {
Item *canvas_item = canvas_item_owner.getornull( p_item );
ERR_FAIL_COND(!canvas_item);
Item::CommandNinePatch * style = memnew( Item::CommandNinePatch );
ERR_FAIL_COND(!style);
style->texture=p_texture;
style->rect=p_rect;
style->source=p_source;
style->draw_center=p_draw_center;
style->color=p_modulate;
style->margin[MARGIN_LEFT]=p_topleft.x;
style->margin[MARGIN_TOP]=p_topleft.y;
style->margin[MARGIN_RIGHT]=p_bottomright.x;
style->margin[MARGIN_BOTTOM]=p_bottomright.y;
style->axis_x=p_x_axis_mode;
style->axis_y=p_y_axis_mode;
canvas_item->rect_dirty=true;
canvas_item->commands.push_back(style);
}
void VisualServerCanvas::canvas_item_add_primitive(RID p_item,const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width) {
Item *canvas_item = canvas_item_owner.getornull( p_item );
ERR_FAIL_COND(!canvas_item);
Item::CommandPrimitive * prim = memnew( Item::CommandPrimitive );
ERR_FAIL_COND(!prim);
prim->texture=p_texture;
prim->points=p_points;
prim->uvs=p_uvs;
prim->colors=p_colors;
prim->width=p_width;
canvas_item->rect_dirty=true;
canvas_item->commands.push_back(prim);
}
void VisualServerCanvas::canvas_item_add_polygon(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture) {
Item *canvas_item = canvas_item_owner.getornull( p_item );
ERR_FAIL_COND(!canvas_item);
#ifdef DEBUG_ENABLED
int pointcount = p_points.size();
ERR_FAIL_COND(pointcount<3);
int color_size=p_colors.size();
int uv_size=p_uvs.size();
ERR_FAIL_COND(color_size!=0 && color_size!=1 && color_size!=pointcount);
ERR_FAIL_COND(uv_size!=0 && (uv_size!=pointcount || !p_texture.is_valid()));
#endif
Vector<int> indices = Geometry::triangulate_polygon(p_points);
if (indices.empty()) {
ERR_EXPLAIN("Bad Polygon!");
ERR_FAIL_V();
}
Item::CommandPolygon * polygon = memnew( Item::CommandPolygon );
ERR_FAIL_COND(!polygon);
polygon->texture=p_texture;
polygon->points=p_points;
polygon->uvs=p_uvs;
polygon->colors=p_colors;
polygon->indices=indices;
polygon->count=indices.size();
canvas_item->rect_dirty=true;
canvas_item->commands.push_back(polygon);
}
void VisualServerCanvas::canvas_item_add_triangle_array(RID p_item, const Vector<int>& p_indices, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture, int p_count) {
Item *canvas_item = canvas_item_owner.getornull( p_item );
ERR_FAIL_COND(!canvas_item);
int ps = p_points.size();
ERR_FAIL_COND(!p_colors.empty() && p_colors.size()!=ps && p_colors.size()!=1);
ERR_FAIL_COND(!p_uvs.empty() && p_uvs.size()!=ps);
Vector<int> indices = p_indices;
int count = p_count * 3;
if (indices.empty()) {
ERR_FAIL_COND( ps % 3 != 0 );
if (p_count == -1)
count = ps;
} else {
ERR_FAIL_COND( indices.size() % 3 != 0 );
if (p_count == -1)
count = indices.size();
}
Item::CommandPolygon * polygon = memnew( Item::CommandPolygon );
ERR_FAIL_COND(!polygon);
polygon->texture=p_texture;
polygon->points=p_points;
polygon->uvs=p_uvs;
polygon->colors=p_colors;
polygon->indices=indices;
polygon->count = count;
canvas_item->rect_dirty=true;
canvas_item->commands.push_back(polygon);
}
void VisualServerCanvas::canvas_item_add_set_transform(RID p_item,const Transform2D& p_transform) {
Item *canvas_item = canvas_item_owner.getornull( p_item );
ERR_FAIL_COND(!canvas_item);
Item::CommandTransform * tr = memnew( Item::CommandTransform );
ERR_FAIL_COND(!tr);
tr->xform=p_transform;
canvas_item->commands.push_back(tr);
}
void VisualServerCanvas::canvas_item_add_mesh(RID p_item, const RID& p_mesh,RID p_skeleton){
Item *canvas_item = canvas_item_owner.getornull( p_item );
ERR_FAIL_COND(!canvas_item);
Item::CommandMesh * m = memnew( Item::CommandMesh );
ERR_FAIL_COND(!m);
m->mesh=p_mesh;
m->skeleton=p_skeleton;
canvas_item->commands.push_back(m);
}
void VisualServerCanvas::canvas_item_add_multimesh(RID p_item, RID p_mesh,RID p_skeleton){
Item *canvas_item = canvas_item_owner.getornull( p_item );
ERR_FAIL_COND(!canvas_item);
Item::CommandMultiMesh * mm = memnew( Item::CommandMultiMesh );
ERR_FAIL_COND(!mm);
mm->multimesh=p_mesh;
mm->skeleton=p_skeleton;
canvas_item->commands.push_back(mm);
}
void VisualServerCanvas::canvas_item_add_clip_ignore(RID p_item, bool p_ignore){
Item *canvas_item = canvas_item_owner.getornull( p_item );
ERR_FAIL_COND(!canvas_item);
Item::CommandClipIgnore * ci = memnew( Item::CommandClipIgnore);
ERR_FAIL_COND(!ci);
ci->ignore=p_ignore;
canvas_item->commands.push_back(ci);
}
void VisualServerCanvas::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable){
Item *canvas_item = canvas_item_owner.getornull( p_item );
ERR_FAIL_COND(!canvas_item);
canvas_item->sort_y=p_enable;
}
void VisualServerCanvas::canvas_item_set_z(RID p_item, int p_z){
ERR_FAIL_COND(p_z<VS::CANVAS_ITEM_Z_MIN || p_z>VS::CANVAS_ITEM_Z_MAX);
Item *canvas_item = canvas_item_owner.getornull( p_item );
ERR_FAIL_COND(!canvas_item);
canvas_item->z=p_z;
}
void VisualServerCanvas::canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable){
Item *canvas_item = canvas_item_owner.getornull( p_item );
ERR_FAIL_COND(!canvas_item);
canvas_item->z_relative=p_enable;
}
void VisualServerCanvas::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable,const Rect2& p_rect){
Item *canvas_item = canvas_item_owner.getornull( p_item );
ERR_FAIL_COND(!canvas_item);
if (bool(canvas_item->copy_back_buffer!=NULL) !=p_enable) {
if (p_enable) {
canvas_item->copy_back_buffer = memnew( RasterizerCanvas::Item::CopyBackBuffer );
} else {
memdelete(canvas_item->copy_back_buffer);
canvas_item->copy_back_buffer=NULL;
}
}
if (p_enable) {
canvas_item->copy_back_buffer->rect=p_rect;
canvas_item->copy_back_buffer->full=p_rect==Rect2();
}
}
void VisualServerCanvas::canvas_item_clear(RID p_item){
Item *canvas_item = canvas_item_owner.getornull( p_item );
ERR_FAIL_COND(!canvas_item);
canvas_item->clear();
}
void VisualServerCanvas::canvas_item_set_draw_index(RID p_item,int p_index){
Item *canvas_item = canvas_item_owner.getornull( p_item );
ERR_FAIL_COND(!canvas_item);
canvas_item->index=p_index;
if (canvas_item_owner.owns( canvas_item->parent)) {
Item *canvas_item_parent = canvas_item_owner.getornull( canvas_item->parent );
canvas_item_parent->children_order_dirty=true;
return;
}
Canvas* canvas = canvas_owner.getornull( canvas_item->parent );
if (canvas) {
canvas->children_order_dirty=true;
return;
}
}
void VisualServerCanvas::canvas_item_set_material(RID p_item, RID p_material){
Item *canvas_item = canvas_item_owner.get( p_item );
ERR_FAIL_COND(!canvas_item);
canvas_item->material=p_material;
}
void VisualServerCanvas::canvas_item_set_use_parent_material(RID p_item, bool p_enable){
Item *canvas_item = canvas_item_owner.get( p_item );
ERR_FAIL_COND(!canvas_item);
canvas_item->use_parent_material=p_enable;
}
RID VisualServerCanvas::canvas_light_create(){
RasterizerCanvas::Light *clight = memnew( RasterizerCanvas::Light );
clight->light_internal = VSG::canvas_render->light_internal_create();
return canvas_light_owner.make_rid(clight);
}
void VisualServerCanvas::canvas_light_attach_to_canvas(RID p_light,RID p_canvas){
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
if (clight->canvas.is_valid()) {
Canvas *canvas = canvas_owner.getornull(clight->canvas);
canvas->lights.erase(clight);
}
if (!canvas_owner.owns(p_canvas))
p_canvas=RID();
clight->canvas=p_canvas;
if (clight->canvas.is_valid()) {
Canvas *canvas = canvas_owner.get(clight->canvas);
canvas->lights.insert(clight);
}
}
void VisualServerCanvas::canvas_light_set_enabled(RID p_light, bool p_enabled){
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->enabled=p_enabled;
}
void VisualServerCanvas::canvas_light_set_scale(RID p_light, float p_scale){
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->scale=p_scale;
}
void VisualServerCanvas::canvas_light_set_transform(RID p_light, const Transform2D& p_transform){
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->xform=p_transform;
}
void VisualServerCanvas::canvas_light_set_texture(RID p_light, RID p_texture){
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->texture=p_texture;
}
void VisualServerCanvas::canvas_light_set_texture_offset(RID p_light, const Vector2& p_offset){
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->texture_offset=p_offset;
}
void VisualServerCanvas::canvas_light_set_color(RID p_light, const Color& p_color){
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->color=p_color;
}
void VisualServerCanvas::canvas_light_set_height(RID p_light, float p_height){
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->height=p_height;
}
void VisualServerCanvas::canvas_light_set_energy(RID p_light, float p_energy){
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->energy=p_energy;
}
void VisualServerCanvas::canvas_light_set_z_range(RID p_light, int p_min_z,int p_max_z){
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->z_min=p_min_z;
clight->z_max=p_max_z;
}
void VisualServerCanvas::canvas_light_set_layer_range(RID p_light, int p_min_layer,int p_max_layer){
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->layer_max=p_max_layer;
clight->layer_min=p_min_layer;
}
void VisualServerCanvas::canvas_light_set_item_cull_mask(RID p_light, int p_mask){
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->item_mask=p_mask;
}
void VisualServerCanvas::canvas_light_set_item_shadow_cull_mask(RID p_light, int p_mask){
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->item_shadow_mask=p_mask;
}
void VisualServerCanvas::canvas_light_set_mode(RID p_light, VS::CanvasLightMode p_mode){
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->mode=p_mode;
}
void VisualServerCanvas::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled){
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
if (clight->shadow_buffer.is_valid()==p_enabled)
return;
if (p_enabled) {
clight->shadow_buffer=VSG::storage->canvas_light_shadow_buffer_create(clight->shadow_buffer_size);
} else {
VSG::storage->free(clight->shadow_buffer);
clight->shadow_buffer=RID();
}
}
void VisualServerCanvas::canvas_light_set_shadow_buffer_size(RID p_light, int p_size){
ERR_FAIL_COND(p_size<32 || p_size>16384);
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
int new_size = nearest_power_of_2(p_size);;
if (new_size==clight->shadow_buffer_size)
return;
clight->shadow_buffer_size=nearest_power_of_2(p_size);
if (clight->shadow_buffer.is_valid()) {
VSG::storage->free(clight->shadow_buffer);
clight->shadow_buffer=VSG::storage->canvas_light_shadow_buffer_create(clight->shadow_buffer_size);
}
}
void VisualServerCanvas::canvas_light_set_shadow_gradient_length(RID p_light, float p_length) {
ERR_FAIL_COND(p_length<0);
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->shadow_gradient_length=p_length;
}
void VisualServerCanvas::canvas_light_set_shadow_filter(RID p_light, VS::CanvasLightShadowFilter p_filter) {
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->shadow_filter=p_filter;
}
void VisualServerCanvas::canvas_light_set_shadow_color(RID p_light, const Color& p_color) {
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
clight->shadow_color=p_color;
}
RID VisualServerCanvas::canvas_light_occluder_create() {
RasterizerCanvas::LightOccluderInstance *occluder = memnew( RasterizerCanvas::LightOccluderInstance );
return canvas_light_occluder_owner.make_rid(occluder);
}
void VisualServerCanvas::canvas_light_occluder_attach_to_canvas(RID p_occluder,RID p_canvas){
RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
ERR_FAIL_COND(!occluder);
if (occluder->canvas.is_valid()) {
Canvas *canvas = canvas_owner.get(occluder->canvas);
canvas->occluders.erase(occluder);
}
if (!canvas_owner.owns(p_canvas))
p_canvas=RID();
occluder->canvas=p_canvas;
if (occluder->canvas.is_valid()) {
Canvas *canvas = canvas_owner.get(occluder->canvas);
canvas->occluders.insert(occluder);
}
}
void VisualServerCanvas::canvas_light_occluder_set_enabled(RID p_occluder,bool p_enabled) {
RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
ERR_FAIL_COND(!occluder);
occluder->enabled=p_enabled;
}
void VisualServerCanvas::canvas_light_occluder_set_polygon(RID p_occluder,RID p_polygon) {
RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
ERR_FAIL_COND(!occluder);
if (occluder->polygon.is_valid()) {
LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_polygon);
if (occluder_poly) {
occluder_poly->owners.erase(occluder);
}
}
occluder->polygon=p_polygon;
occluder->polygon_buffer=RID();
if (occluder->polygon.is_valid()) {
LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_polygon);
if (!occluder_poly)
occluder->polygon=RID();
ERR_FAIL_COND(!occluder_poly);
occluder_poly->owners.insert(occluder);
occluder->polygon_buffer=occluder_poly->occluder;
occluder->aabb_cache=occluder_poly->aabb;
occluder->cull_cache=occluder_poly->cull_mode;
}
}
void VisualServerCanvas::canvas_light_occluder_set_transform(RID p_occluder,const Transform2D& p_xform) {
RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
ERR_FAIL_COND(!occluder);
occluder->xform=p_xform;
}
void VisualServerCanvas::canvas_light_occluder_set_light_mask(RID p_occluder,int p_mask) {
RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
ERR_FAIL_COND(!occluder);
occluder->light_mask=p_mask;
}
RID VisualServerCanvas::canvas_occluder_polygon_create() {
LightOccluderPolygon * occluder_poly = memnew( LightOccluderPolygon );
occluder_poly->occluder=VSG::storage->canvas_light_occluder_create();
return canvas_light_occluder_polygon_owner.make_rid(occluder_poly);
}
void VisualServerCanvas::canvas_occluder_polygon_set_shape(RID p_occluder_polygon,const PoolVector<Vector2>& p_shape,bool p_closed) {
if (p_shape.size()<3) {
canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon,p_shape);
return;
}
PoolVector<Vector2> lines;
int lc = p_shape.size()*2;
lines.resize(lc-(p_closed?0:2));
{
PoolVector<Vector2>::Write w = lines.write();
PoolVector<Vector2>::Read r = p_shape.read();
int max=lc/2;
if (!p_closed) {
max--;
}
for(int i=0;i<max;i++) {
Vector2 a = r[i];
Vector2 b = r[(i+1)%(lc/2)];
w[i*2+0]=a;
w[i*2+1]=b;
}
}
canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon,lines);
}
void VisualServerCanvas::canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon,const PoolVector<Vector2>& p_shape) {
LightOccluderPolygon * occluder_poly = canvas_light_occluder_polygon_owner.get(p_occluder_polygon);
ERR_FAIL_COND(!occluder_poly);
ERR_FAIL_COND(p_shape.size()&1);
int lc = p_shape.size();
occluder_poly->aabb=Rect2();
{
PoolVector<Vector2>::Read r = p_shape.read();
for(int i=0;i<lc;i++) {
if (i==0)
occluder_poly->aabb.pos=r[i];
else
occluder_poly->aabb.expand_to(r[i]);
}
}
VSG::storage->canvas_light_occluder_set_polylines(occluder_poly->occluder,p_shape);
for( Set<RasterizerCanvas::LightOccluderInstance*>::Element *E=occluder_poly->owners.front();E;E=E->next()) {
E->get()->aabb_cache=occluder_poly->aabb;
}
}
void VisualServerCanvas::canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon,VS::CanvasOccluderPolygonCullMode p_mode) {
LightOccluderPolygon * occluder_poly = canvas_light_occluder_polygon_owner.get(p_occluder_polygon);
ERR_FAIL_COND(!occluder_poly);
occluder_poly->cull_mode=p_mode;
for( Set<RasterizerCanvas::LightOccluderInstance*>::Element *E=occluder_poly->owners.front();E;E=E->next()) {
E->get()->cull_cache=p_mode;
}
}
bool VisualServerCanvas::free(RID p_rid) {
if (canvas_owner.owns(p_rid)) {
Canvas *canvas = canvas_owner.get(p_rid);
ERR_FAIL_COND_V(!canvas,false);
while(canvas->viewports.size()) {
VisualServerViewport::Viewport *vp = VSG::viewport->viewport_owner.get(canvas->viewports.front()->get());
ERR_FAIL_COND_V(!vp,true);
Map<RID,VisualServerViewport::Viewport::CanvasData>::Element *E=vp->canvas_map.find(p_rid);
ERR_FAIL_COND_V(!E,true);
vp->canvas_map.erase(p_rid);
canvas->viewports.erase( canvas->viewports.front() );
}
for (int i=0;i<canvas->child_items.size();i++) {
canvas->child_items[i].item->parent=RID();
}
for (Set<RasterizerCanvas::Light*>::Element *E=canvas->lights.front();E;E=E->next()) {
E->get()->canvas=RID();
}
for (Set<RasterizerCanvas::LightOccluderInstance*>::Element *E=canvas->occluders.front();E;E=E->next()) {
E->get()->canvas=RID();
}
canvas_owner.free( p_rid );
memdelete( canvas );
} else if (canvas_item_owner.owns(p_rid)) {
Item *canvas_item = canvas_item_owner.get(p_rid);
ERR_FAIL_COND_V(!canvas_item,true);
if (canvas_item->parent.is_valid()) {
if (canvas_owner.owns(canvas_item->parent)) {
Canvas *canvas = canvas_owner.get(canvas_item->parent);
canvas->erase_item(canvas_item);
} else if (canvas_item_owner.owns(canvas_item->parent)) {
Item *item_owner = canvas_item_owner.get(canvas_item->parent);
item_owner->child_items.erase(canvas_item);
}
}
for (int i=0;i<canvas_item->child_items.size();i++) {
canvas_item->child_items[i]->parent=RID();
}
// if (canvas_item->material) {
// canvas_item->material->owners.erase(canvas_item);
// }
canvas_item_owner.free( p_rid );
memdelete( canvas_item );
} else if (canvas_light_owner.owns(p_rid)) {
RasterizerCanvas::Light *canvas_light = canvas_light_owner.get(p_rid);
ERR_FAIL_COND_V(!canvas_light,true);
if (canvas_light->canvas.is_valid()) {
Canvas* canvas = canvas_owner.get(canvas_light->canvas);
if (canvas)
canvas->lights.erase(canvas_light);
}
if (canvas_light->shadow_buffer.is_valid())
VSG::storage->free(canvas_light->shadow_buffer);
VSG::canvas_render->light_internal_free(canvas_light->light_internal);
canvas_light_owner.free( p_rid );
memdelete( canvas_light );
} else if (canvas_light_occluder_owner.owns(p_rid)) {
RasterizerCanvas::LightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_rid);
ERR_FAIL_COND_V(!occluder,true);
if (occluder->polygon.is_valid()) {
LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(occluder->polygon);
if (occluder_poly) {
occluder_poly->owners.erase(occluder);
}
}
if (occluder->canvas.is_valid() && canvas_owner.owns(occluder->canvas)) {
Canvas *canvas = canvas_owner.get(occluder->canvas);
canvas->occluders.erase(occluder);
}
canvas_light_occluder_owner.free( p_rid );
memdelete(occluder);
} else if (canvas_light_occluder_polygon_owner.owns(p_rid)) {
LightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_rid);
ERR_FAIL_COND_V(!occluder_poly,true);
VSG::storage->free(occluder_poly->occluder);
while(occluder_poly->owners.size()) {
occluder_poly->owners.front()->get()->polygon=RID();
occluder_poly->owners.erase( occluder_poly->owners.front() );
}
canvas_light_occluder_polygon_owner.free( p_rid );
memdelete(occluder_poly);
} else {
return false;
}
return true;
}
VisualServerCanvas::VisualServerCanvas()
{
}