godot/editor/icons/icon_inverse_kinematics.svg

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<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
<g transform="translate(0 -1036.4)">
<path transform="translate(0 1036.4)" d="m3 1a2 2 0 0 0 -2 2 2 2 0 0 0 1 1.7305v10.27h2v-10.271a2 2 0 0 0 0.73047 -0.72852h4.541a2 2 0 0 0 0.72852 0.73047v3.2695h-2v2l-1 2 3 2v-4h2v4l3-2-1-2v-2h-2v-3.2715a2 2 0 0 0 1 -1.7285 2 2 0 0 0 -2 -2 2 2 0 0 0 -1.7305 1h-4.541a2 2 0 0 0 -1.7285 -1z" color="#000000" color-rendering="auto" dominant-baseline="auto" fill="#fc9c9c" fill-rule="evenodd" image-rendering="auto" shape-rendering="auto" solid-color="#000000" style="filter-blend-mode:normal;filter-gaussianBlur-deviation:0;font-feature-settings:normal;font-variant-alternates:normal;font-variant-caps:normal;font-variant-east-asian:normal;font-variant-ligatures:normal;font-variant-numeric:normal;font-variant-position:normal;isolation:auto;mix-blend-mode:normal;shape-padding:0;text-decoration-color:#000000;text-decoration-line:none;text-decoration-style:solid;text-indent:0;text-orientation:mixed;text-transform:none;white-space:normal"/>
</g>
</svg>