godot/doc/classes/WorldEnvironment.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="WorldEnvironment" inherits="Node" category="Core" version="3.0-alpha">
<brief_description>
Sets environment properties for the entire scene
</brief_description>
<description>
The [code]WorldEnvironment[/code] node can be added to a scene in order to set default [Environment] variables for the scene. The [code]WorldEnvironment[/code] can be overridden by an [Environment] node set on the current [Camera]. Additionally, only one [code]WorldEnvironment[/code] may be instanced in a given scene at a time. The [code]WorldEnvironment[/code] allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox).
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_environment" qualifiers="const">
<return type="Environment">
</return>
<description>
Return the [Environment] currently bound.
</description>
</method>
<method name="set_environment">
<return type="void">
</return>
<argument index="0" name="env" type="Environment">
</argument>
<description>
Set the currently bound [Environment] to the one specified.
</description>
</method>
</methods>
<members>
<member name="environment" type="Environment" setter="set_environment" getter="get_environment">
</member>
</members>
<constants>
</constants>
</class>