godot/misc/dist/ios_xcode/godot_ios/export_options.plist

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>method</key>
<string>$export_method</string>
<key>teamID</key>
<string>$team_id</string>
<key>provisioningProfiles</key>
<dict>
<key>$identifier</key>
<string>$provisioning_profile_uuid</string>
</dict>
<key>compileBitcode</key>
<false/>
</dict>
</plist>