godot/platform/android/api/api.cpp

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#include "api.h"
#include "core/engine.h"
#include "java_class_wrapper.h"
#if !defined(ANDROID_ENABLED)
static JavaClassWrapper *java_class_wrapper = NULL;
#endif
void register_android_api() {
#if !defined(ANDROID_ENABLED)
java_class_wrapper = memnew(JavaClassWrapper); // Dummy
#endif
ClassDB::register_class<JavaClass>();
ClassDB::register_class<JavaClassWrapper>();
Engine::get_singleton()->add_singleton(Engine::Singleton("JavaClassWrapper", JavaClassWrapper::get_singleton()));
}
void unregister_android_api() {
#if !defined(ANDROID_ENABLED)
memdelete(java_class_wrapper);
#endif
}
void JavaClassWrapper::_bind_methods() {
ClassDB::bind_method(D_METHOD("wrap", "name"), &JavaClassWrapper::wrap);
}
#if !defined(ANDROID_ENABLED)
Variant JavaClass::call(const StringName &, const Variant **, int, Variant::CallError &) {
return Variant();
}
JavaClass::JavaClass() {
}
Variant JavaObject::call(const StringName &, const Variant **, int, Variant::CallError &) {
return Variant();
}
JavaClassWrapper *JavaClassWrapper::singleton = NULL;
Ref<JavaClass> JavaClassWrapper::wrap(const String &) {
return Ref<JavaClass>();
}
JavaClassWrapper::JavaClassWrapper() {
singleton = this;
}
#endif