godot/doc/classes/CheckButton.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="CheckButton" inherits="Button" category="Core" version="3.2">
<brief_description>
Checkable button.
</brief_description>
<description>
CheckButton is a toggle button displayed as a check field.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="align" type="int" setter="set_text_align" getter="get_text_align" override="true" enum="Button.TextAlign" default="0" />
<member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode" override="true" default="true" />
</members>
<constants>
</constants>
<theme_items>
<theme_item name="check_vadjust" type="int" default="0">
The vertical offset used when rendering the icons.
</theme_item>
<theme_item name="disabled" type="StyleBox">
</theme_item>
<theme_item name="focus" type="StyleBox">
</theme_item>
<theme_item name="font" type="Font">
</theme_item>
<theme_item name="font_color" type="Color" default="Color( 0.88, 0.88, 0.88, 1 )">
</theme_item>
<theme_item name="font_color_disabled" type="Color" default="Color( 0.9, 0.9, 0.9, 0.2 )">
</theme_item>
<theme_item name="font_color_hover" type="Color" default="Color( 0.94, 0.94, 0.94, 1 )">
</theme_item>
<theme_item name="font_color_hover_pressed" type="Color" default="Color( 1, 1, 1, 1 )">
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</theme_item>
<theme_item name="font_color_pressed" type="Color" default="Color( 1, 1, 1, 1 )">
</theme_item>
<theme_item name="hover" type="StyleBox">
</theme_item>
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<theme_item name="hover_pressed" type="StyleBox">
</theme_item>
<theme_item name="hseparation" type="int" default="4">
</theme_item>
<theme_item name="normal" type="StyleBox">
</theme_item>
<theme_item name="off" type="Texture">
</theme_item>
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<theme_item name="off_disabled" type="Texture">
</theme_item>
<theme_item name="on" type="Texture">
</theme_item>
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<theme_item name="on_disabled" type="Texture">
</theme_item>
<theme_item name="pressed" type="StyleBox">
</theme_item>
</theme_items>
</class>