godot/doc/classes/Texture3D.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Texture3D" inherits="TextureLayered" category="Core" version="3.2">
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<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="data" type="Dictionary" setter="_set_data" getter="_get_data" override="true" default="{&quot;depth&quot;: 0,&quot;flags&quot;: 4,&quot;format&quot;: 37,&quot;height&quot;: 0,&quot;layers&quot;: [ ],&quot;width&quot;: 0}" />
</members>
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<constants>
</constants>
</class>