godot/drivers/nrex/regex.h

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/*************************************************/
/* regex.h */
/*************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/*************************************************/
/* Source code within this file is: */
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/* (c) 2007-2016 Juan Linietsky, Ariel Manzur */
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/* All Rights Reserved. */
/*************************************************/
#ifndef REGEX_H
#define REGEX_H
#include "ustring.h"
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#include "vector.h"
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#include "core/reference.h"
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#include "nrex.hpp"
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class RegEx : public Reference {
OBJ_TYPE(RegEx, Reference);
mutable String text;
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mutable Vector<nrex_result> captures;
nrex exp;
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protected:
static void _bind_methods();
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StringArray _bind_get_captures() const;
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public:
void clear();
bool is_valid() const;
int get_capture_count() const;
int get_capture_start(int capture) const;
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String get_capture(int capture) const;
Error compile(const String& p_pattern, int capture = 9);
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int find(const String& p_text, int p_start = 0, int p_end = -1) const;
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RegEx();
RegEx(const String& p_pattern);
~RegEx();
};
#endif // REGEX_H