godot/doc/classes/QuadMesh.xml

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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="QuadMesh" inherits="PrimitiveMesh" category="Core" version="3.2">
<brief_description>
Class representing a square mesh.
</brief_description>
<description>
Class representing a square [PrimitiveMesh]. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Y axes; this default rotation is more suited for use with billboarded materials. Unlike [PlaneMesh], this mesh doesn't provide subdivision options.
</description>
<tutorials>
</tutorials>
<methods>
</methods>
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<members>
<member name="size" type="Vector2" setter="set_size" getter="get_size">
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Size in the X and Y axes. Default is [code]Vector2(1, 1)[/code].
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</member>
</members>
<constants>
</constants>
</class>