godot/doc/classes/ToolButton.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="ToolButton" inherits="Button" category="Core" version="3.0-stable">
<brief_description>
Flat button helper class.
</brief_description>
<description>
This is a helper class to generate a flat [Button] (see [method Button.set_flat]), creating a ToolButton is equivalent to:
[codeblock]
var btn = Button.new()
btn.set_flat(true)
[/codeblock]
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
</methods>
<constants>
</constants>
<theme_items>
<theme_item name="disabled" type="StyleBox">
</theme_item>
<theme_item name="focus" type="StyleBox">
</theme_item>
<theme_item name="font" type="Font">
</theme_item>
<theme_item name="font_color" type="Color">
</theme_item>
<theme_item name="font_color_disabled" type="Color">
</theme_item>
<theme_item name="font_color_hover" type="Color">
</theme_item>
<theme_item name="font_color_pressed" type="Color">
</theme_item>
<theme_item name="hover" type="StyleBox">
</theme_item>
<theme_item name="hseparation" type="int">
</theme_item>
<theme_item name="normal" type="StyleBox">
</theme_item>
<theme_item name="pressed" type="StyleBox">
</theme_item>
</theme_items>
</class>