godot/thirdparty/thekla_atlas/nvconfig.h

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#ifndef NV_CONFIG
#define NV_CONFIG
#if NV_OS_DARWIN
// Hardcoded.
#define NV_HAVE_UNISTD_H
#define NV_HAVE_STDARG_H
#define NV_HAVE_SIGNAL_H
#define NV_HAVE_EXECINFO_H
//#define NV_HAVE_MALLOC_H
#else
//#define HAVE_UNISTD_H
#define NV_HAVE_STDARG_H
//#define HAVE_SIGNAL_H
//#define HAVE_EXECINFO_H
//#define HAVE_MALLOC_H
#endif
//#define HAVE_OPENMP // Only in MSVC pro edition.
//#cmakedefine HAVE_PNG
//#cmakedefine HAVE_JPEG
//#cmakedefine HAVE_TIFF
//#cmakedefine HAVE_OPENEXR
//#cmakedefine HAVE_FREEIMAGE
#if !NV_OS_IOS
#define NV_HAVE_STBIMAGE
#endif
//#cmakedefine HAVE_MAYA
#endif // NV_CONFIG