godot/doc/classes/CanvasTexture.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="CanvasTexture" inherits="Texture2D" version="4.0">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="diffuse_texture" type="Texture2D" setter="set_diffuse_texture" getter="get_diffuse_texture">
</member>
<member name="normal_texture" type="Texture2D" setter="set_normal_texture" getter="get_normal_texture">
</member>
<member name="specular_color" type="Color" setter="set_specular_color" getter="get_specular_color" default="Color( 1, 1, 1, 1 )">
</member>
<member name="specular_shininess" type="float" setter="set_specular_shininess" getter="get_specular_shininess" default="1.0">
</member>
<member name="specular_texture" type="Texture2D" setter="set_specular_texture" getter="get_specular_texture">
</member>
<member name="texture_filter" type="int" setter="set_texture_filter" getter="get_texture_filter" enum="CanvasItem.TextureFilter" default="0">
</member>
<member name="texture_repeat" type="int" setter="set_texture_repeat" getter="get_texture_repeat" enum="CanvasItem.TextureRepeat" default="0">
</member>
</members>
<constants>
</constants>
</class>