godot/doc/classes/VisualShaderNodeTransformVecMult.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeTransformVecMult" inherits="VisualShaderNode" version="3.2">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
</methods>
<members>
<member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeTransformVecMult.Operator" default="0">
</member>
</members>
<constants>
<constant name="OP_AxB" value="0" enum="Operator">
</constant>
<constant name="OP_BxA" value="1" enum="Operator">
</constant>
<constant name="OP_3x3_AxB" value="2" enum="Operator">
</constant>
<constant name="OP_3x3_BxA" value="3" enum="Operator">
</constant>
</constants>
</class>