godot/drivers/png/resource_saver_png.h

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#ifndef RESOURCE_SAVER_PNG_H
#define RESOURCE_SAVER_PNG_H
#include "io/resource_saver.h"
class ResourceSaverPNG : public ResourceFormatSaver {
public:
static Error save_image(const String &p_path, Image& p_img);
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virtual Error save(const String &p_path,const RES& p_resource,uint32_t p_flags=0);
virtual bool recognize(const RES& p_resource) const;
virtual void get_recognized_extensions(const RES& p_resource,List<String> *p_extensions) const;
ResourceSaverPNG();
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};
#endif // RESOURCE_SAVER_PNG_H