godot/platform/winrt/thread_winrt.h

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#ifndef THREAD_WINRT_H
#define THREAD_WINRT_H
#ifdef WINRT_ENABLED
#include "os/thread.h"
#include <thread>
class ThreadWinrt : public Thread {
std::thread thread;
static Thread* create_func_winrt(ThreadCreateCallback p_callback,void *,const Settings&);
static ID get_thread_ID_func_winrt();
static void wait_to_finish_func_winrt(Thread* p_thread);
ThreadWinrt();
public:
virtual ID get_ID() const;
static void make_default();
~ThreadWinrt();
};
#endif
#endif