godot/scene/3d/immediate_geometry.h

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#ifndef IMMEDIATE_GEOMETRY_H
#define IMMEDIATE_GEOMETRY_H
#include "scene/3d/visual_instance.h"
#include "scene/resources/mesh.h"
class ImmediateGeometry : public GeometryInstance {
OBJ_TYPE(ImmediateGeometry,GeometryInstance);
RID im;
List<Ref<Texture> > cached_textures;
bool empty;
AABB aabb;
protected:
static void _bind_methods();
public:
void begin(Mesh::PrimitiveType p_primitive,const Ref<Texture>& p_texture);
void set_normal(const Vector3& p_normal);
void set_tangent(const Plane& p_tangent);
void set_color(const Color& p_color);
void set_uv(const Vector2& tex_uv);
void set_uv2(const Vector2& tex_uv);
void add_vertex(const Vector3& p_vertex);
void end();
void clear();
void add_sphere(int p_lats,int p_lons,float p_radius);
virtual AABB get_aabb() const;
virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const;
ImmediateGeometry();
~ImmediateGeometry();
};
#endif // IMMEDIATE_GEOMETRY_H