godot/scene/gui/color_ramp_edit.h

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#ifndef SCENE_GUI_COLOR_RAMP_EDIT_H_
#define SCENE_GUI_COLOR_RAMP_EDIT_H_
#include "scene/gui/popup.h"
#include "scene/gui/color_picker.h"
#include "scene/resources/color_ramp.h"
#include "scene/resources/default_theme/theme_data.h"
#define POINT_WIDTH 8
class ColorRampEdit : public Control {
OBJ_TYPE(ColorRampEdit,Control);
PopupPanel *popup;
ColorPicker *picker;
Ref<ImageTexture> checker;
bool grabbing;
int grabbed;
Vector<ColorRamp::Point> points;
void _draw_checker(int x, int y, int w, int h);
void _color_changed(const Color& p_color);
int _get_point_from_pos(int x);
void _show_color_picker();
protected:
void _input_event(const InputEvent& p_event);
void _notification(int p_what);
static void _bind_methods();
public:
void set_ramp(const Vector<float>& p_offsets,const Vector<Color>& p_colors);
Vector<float> get_offsets() const;
Vector<Color> get_colors() const;
void set_points(Vector<ColorRamp::Point>& p_points);
Vector<ColorRamp::Point>& get_points();
virtual Size2 get_minimum_size() const;
ColorRampEdit();
virtual ~ColorRampEdit();
};
/*class ColorRampEditPanel : public Panel
{
OBJ_TYPE(ColorRampEditPanel, Panel );
};*/
#endif /* SCENE_GUI_COLOR_RAMP_EDIT_H_ */