godot/scene/gui/link_button.h

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#ifndef LINKBUTTON_H
#define LINKBUTTON_H
#include "scene/gui/base_button.h"
#include "scene/resources/bit_mask.h"
class LinkButton : public BaseButton {
OBJ_TYPE( LinkButton, BaseButton );
public:
enum UnderlineMode {
UNDERLINE_MODE_ALWAYS,
UNDERLINE_MODE_ON_HOVER
};
private:
String text;
UnderlineMode underline_mode;
protected:
virtual Size2 get_minimum_size() const;
void _notification(int p_what);
static void _bind_methods();
public:
void set_text(const String& p_text);
String get_text() const;
void set_underline_mode(UnderlineMode p_underline_mode);
UnderlineMode get_underline_mode() const;
LinkButton();
};
VARIANT_ENUM_CAST( LinkButton::UnderlineMode );
#endif // LINKBUTTON_H